- Intro
Older video game systems didn't have the capability for long recorded audio data. Even if they could handle modern compression like MP3 (while still running the game on top), storage space was a limiting factor. While your average MP3 might measure a few megabytes for one song, compare that to the entirety of Super Mario World for the SNES, which is 512KB (half a megabyte)! Getting futher back, the original Legend of Zelda for the NES measures just 128KB, which is 1/8th of a megabyte.
For these games, they used sequenced music instead. That is, they had musical notation (which notes from which instrument go where), and then they either generated the samples using FM synthesis (NES/Genesis and such), or had tiny little pre-recorded samples that they pitch-shifted and used repeatedly (SNES/PSX and such).
What does this have to do with Mabinogi? Well, MML is also a sequenced format and uses the second method, it's musical notation using pre-recorded instrument samples. Since older game systems used sequenced music, it can be converted into various other sequenced formats (like MIDI and then MML). VGMTrans is a dedicated program for dumping and converting sequenced music from old video games.
VGMTrans: https://github.com/vgmtrans/vgmtrans/releases
- Why?
Why go through all the trouble of making MIDI conversions instead of using an existing MIDI?
1 - MIDIs don't exist for everything, for more obscure games or tracks they tend to be missing or you only have low-quality options.
2 - This method dumps the audio from the game itself, getting you as close to the original composition as you can reasonably get. The tempo is what the game used, the notes will be what the game used, you can see how many tracks there are, etc.
2 - You don't have to deal with various "tricks" people do in MIDIs that make the resulting import messier and harder to handle (like strange timing, splitting something across too many tracks, reliance on effects instead of notation, and more annoyances).
- Dumping The Music
As far as actually getting the raw music data from the games, you have three options.
A - If you intend to dump music from specific container formats that VGMTrans natively browses (like the Nintendo DS), you're in luck because you can just drag and drop an .NDS ROM onto the open VGMTrans window.
B - For most formats you can just download archives of dumped soundtracks. The VGMTrans page lists the formats it supports along with the common file extensions, and some googling can find collections. While many are on Zophar's Domain in one form or another, there's also dedicated sites for specific consoles, such as http://snesmusic.org.
C - For most systems you'll have to dump/extract the audio files from ROMs/ISOs yourself using various tools before VGMTrans will parse them. This may involve using an emulator to play the game and using a function to dump audio data when it's playing (SNES), browsing the disc image to find the music files (PSX/PS2), or specific tools that can browse ROMs/ISOs. The exact procedure differs from system to system (and even different tools for different types of audio on the same system) so I'm not going to attempt to walk you through this. A good place to start would be the tools section on Zophar's Domain (choose the system on the left and browse the tools). https://www.zophar.net/utilities/
(You will not get any help on downloading ROMs/ISOs from me.)
- Converting The Music
Once you have VGMTrans open, you can simply open your file(s) in it. You could also drag and drop the files in if you happen to have a large collection you want to browse at once. VGMTrans will parse the files (shown in the upper-left) and any recognized tracks it can deal with will be displayed in a scrolling list at the bottom.
(You may need to resize things to properly browse a bunch of tracks at once.)
Depending on the type of files you're dealing with, you may see only file names, internal names (as in the screenshot), or even titled tracks. Clicking one and then pressing the space bar (or clicking the play button in the top toolbar) will preview the track for you.
Note that VGMTrans is still a work in progress and may crash when attempting to play some tracks, especially dummied-out or test tracks in some games, since they can be missing vital data or might be in different unsupported formats from earlier in the game's development.
Once you've found a track you want, right-click and and choose "Save as MIDI and DLS." Choose the place to save the file, and there's your dumped and converted MIDI ready to be imported into 3MLE!
If I summon SSRs, will I be stuck with 3 green SSRs, 1 colorless SSR, and one red SSR, and no blue SSRs? If so, that sucks, because I need more blue SSRs on my team. >:C
I butchered that reference multiple times. Good lord.
An easy way to remember in the future is that the division of the note has to be smaller than the note it fits in Made a quick cheatsheet for future reference, if you guys want it (though it only applies to triplets, not quintuplets or septuplets [I've run into those before, that's when you have to deal with 28th and 56th notes. Bluhhhh])
Hi, I'm from the Alexina server and I have to be honest, I thought a site where people are actively posting music scores didn't exist anymore. I thought that people just make them and keep it for themselves or for their friends. I'm so happy I found this site because I was thinking about making the music scores myself, but I'm just god awful with 3mle and mml's. I know NOTHING about music, I try to but it's just so confusing to me. Music isn't my thing that's why I'm so relived to have found this site so I can just make the request but I also want to learn more about how to work with mml's and midi files and all that stuff, I don't want to be pushy with the request.
hey there my name on here is typist but you can just call me mac ive been on here since december but i only recently decided to be more social on here and hope to get to know you all better!
if you have any question about me dont be afraid to ask :3
not good at introductions but i am asian and i am 24 and i have a giant main named Ariavalence who im trying to make into a musician because music is amazing.
Hi hi! ^^ I'm Telmes, and I'm mostly working on posting up old compositions of mine to share. It's good to be here (after I finally broke down and registered lol). However, I'm actually on hiatus from Mabinogi right now, so I won't be in-game much (if at all) unless something interesting comes up.
P.S. If you get the pun, kudos. :3
Thanks for the welcomes. Makes me feel better about posting. c: I hope I'll enjoy my time here and try to submit some of my songs here in the future. :3
...stacking the stats from titles like in Vindi.
At this point, I don't know if there's really anything I'd like added on. I guess if they could magically make this game run better...? Getting stuck on that beautiful pleione engine then watching the game crash and burn... - w-
Been on these forums for about a day and I have already fell in love, i might have to use my empty character cards to just make bards on all the servers ;~;
Should have done what I did...
Tragically the parents were quite up set when the first land mines started going off. Took all night for someone to make it to the front door. It was like a scene off All is Quiet on the Western Front.
You can make triplets in 3mle. When you want to have 3 notes for the same value as 2 quarter notes/crotchets, the duration of each note in the triplet would be '6' in 3mle. Or if we're looking at the example you used
C4 C4 C12 D12 E12 C4. In general for tuplets, you just need to multiply the number of notes you want with the value of duration. Of course, it's not always gonna be perfect, but that's when you play around with the duration of some of the notes until it ends where you want it to end. I do this so I can make use of my measure bars and keep track of where I am.
Nothing too much to ask, just start taking piano lessons and you are well on your way to writing mmls
Will continue updating or fixing stuff up if people spot mistakes etc.(my music theory is a little hazy)
Jokes aside this is just my style of writing 3ML by looking at a music sheet; it most likely is different from most mml writers in the community. In my opinion, this method of writing is easy to understand when you read it and help find those mistakes easily, I’m not the most proficient with 3ML so there are probably shortcuts that could have been done that I have not done. At the end of the day when you’re done writing the mml, you can optimize it so it hopefully can be composed in mabi so the shortcuts are done there. This guide hopefully will show you how read music sheets and compose in mml form on the program 3ML. Can be used for music sheets for piano and any music piece that has a treble clef in it. That means instruments like viola which has a clef of its own (alto clef) is not covered here.
Getting started
First read the 3ML (basics section to learn the basic stuff of the music writing program 3ML. Then you can move on to music theory that will hopefully allow you to read music sheets to convert into mml format using 3ML.
I recommend remembering the keys of a piano, as it helps visualize what the notes are and how to go about writing it. If you can try memorizing that it will be really helpful when writing mmls.
Here’s a link of a piano octave and try memorizing it:
or just type in google images ‘one piano octave’ This can helpful as it helps you visualize the notes on the music sheet. The ‘♭’ in this picture are hard to see and kind of looks like a comma, so be vary it’s a flat!.
3ML(basics)
3ML is a good way to know what your composing and plays roughly what you would hear in-game in mabinogi. There are restrictions with this program, but the only ones that come to my attention are: flats, vibrato, note values, triplets and characters. Methods of doing this in 3ML are explained further on. If you want to compose an mml in 3ML by reading off the music sheet, first read the basic music theory.
Characters: In 3ML you can compose whatever length of song you want, but keep in mind that in mabinogi, there is a character limit for composing music scores.
(rank 1 composing: Melody and Song notes Max 1200, Harmony 1 notes Max 800, Harmony 2 notes Max 500). Tip: if you have say 3 tabs worth of music that have roughly 1000 characters, you will have to turn that to a 3-man ensemble. i.e. cut paste each tab to the melody bar of each score.
Basics of 3ML
3ML format is strange, if you tried reading the basic music theory on notes/rests, you would know that in a 4/4 time signature: a crotchet is 1 beat, semiquaver is ½ a beat, etc. but in 3ML it’s written different. The table below shows the difference (hopefully). The note ‘C’ will be used as an example for the 3ML column:
British/American Terminology
Value (beats)
3ML (note length)
Semibreve/Whole Note
4
C1
Minim/(1/2) Note
2
C2
Minim/(1/2) Triplet Note
2
C3
Crotchet/(1/4) Note
1
C/C4
Crotchet/(1/4) Triplet Note
1
C6
Quaver/(1/8) Note
0.5
C8
Quaver/(1/8) Note
0.5
C12
Semiquaver/(1/16) Note
0.25
C16
Demisemiquaver/(1/32) Note
0.125
C32
Hemidemisemiquaver/(1/64) Note
0.0625
C64
-Note that some sites refer 1 value to be a semibreve and hence crotchet would be named ‘quarter note’ (4 crotchets in a semibreve) but in this guide 1 beat (not value) is 1 crotchet. So 1/8 is not 0.5 technically speaking.
-The Default note value is 1 beats called a crotchet, so if you write in 3ML of the note ‘g’, it will be the same as ‘g4’ i.e. a ‘G’ note with the value of a beat.
Music Theory
Now for the fun part and to confuse you all.
Reading music sheets: musical Symbols/Terms
When reading music sheets refer to the Wikipedia symbols list and learn what they mean if you can:
https://en.wikipedia.org/wiki/List_of_musical_symbols There are some things Wikipedia surprisingly missed out or didn’t explain properly as well so watch out for those.
If you’re unsure about something ask on the forum and others will answer it, if not I’ll have a go.
Here are some terms you may wanna remember if you want to read off music sheets as it will help you understand what I’m blabbering about further. (Or read the part you want and refer to this later)
Octave: An octave consists of the notes: C , C#/D♭, D , D#/E♭ , E , F , F#/G♭ , G , G#/A♭ , A , A#/B♭, B. If you don’t understand refer to the image from the first link in ‘getting started’
Where C is the lowest note and B is the highest. The next octave will have the notes in the exact same order, expect they will be of higher values, or lower values if it is the octave below. C on lets say octave 4 (middle octave of a piano) compared to octave 5 will sound the same, expect higher. Hard to explain until you hear it.
Flats/Sharps(♭/#): These are written depending on the key signature usually and rarely will you see both flats and sharps here and there in a music sheet. If you remember from the one piano octave picture, C# = D♭,D# = E♭and so on.
Natural(♮): This symbol just means play the original note (no flats/sharps).
Clefs: Just remember that the notes are different in both respective clefs so make sure you are reading the right clef. See ‘reading musical notes’ for more information.
Flats/Sharps(♭/#): When a note in a bar has a flat/sharp written on it, which tells you to play a flat/sharp for that note in the bar only. So if there is a C# represent in the bar, any other C notes that appear in this bar has to be played as C#. If you memorized one octave of a piano and its notes to its corresponding keys, you might wonder: what about C♭,E#,F♭, B#. This isn’t often used, but when it is, it just means you play the notes D,F,E,C (one octave higher) respectively.
Natural(♮): This only happens in music sheets if there are flats/sharps present, especially when there is a key signature. Like flats and sharps, whenever is this applied on a note in a bar, it lasts for the duration of the bar. Sometimes it will appear twice for the same note in the bar to remind you it’s a natural (optional for the writer).
Time Signature: The number on top of a number (a bit like a fraction) or the letter ‘c’ in the beginning of the bar of a song. This is optional and is not really needed for mml formatting, but if you understand how it works it can be helpful to track down if you have the right values of notes in a bar. See time signature (advanced) for more detail.
Time Signature (advanced): The top number of the time signature represents the number of notes in a bar. The bottom number represents the number of beats one note will have in a bar. Most songs are of 4/4 or C time signature, which means 4 notes of the value 4, which is a crotchet, similar to 3ML format. Thus other signatures such as 4/8, 8/16 will mean 4 notes of the value 8 (quavers) and 8 notes of the value 16 (semiquavers) and so on.
Key Signature: The stuff in front time signature often has a number of sharps or flats at different places. If there is no sharps/flats in the beginning bar of the song present you can read the sheet normally. If there is, your life is just made harder.
Tempo: Most music sheets should have this and will be displayed as a crotchet symbol = a number above the treble clef. The higher this number is, the faster the whole song is to be played and the lower the number, the slower it is played. When there is not crochet symbol = a number written, there probably will be an Italian word there such as: moderato, allegro. Refer to this link to get your tempo number:
Note that these notes do not have ‘staves’ or long vertical line that appears on the note, so they do not really have values (except for G4 which is semibreve). This is merely an example, you will not come across stateless notes in an actual music sheet.
In the treble clef, you can see an octave and a half worth of notes, starting with C note in the octave 4 ending with G note in the octave 5. In 3ML the default octave is o4, so writing ‘C’ in 3ML is the note labelled C4 in the link shown above. You will notice two ‘C’ notes present. Refer to musical terms: octave to learn why is this case.
Writing the treble clef notes in 3ML will have the following format, assuming all the staveless notes are crotchets:
cdefg1ab>cdefg
If you do not understand this format, scroll down to read the 3ML section
In the bass clef, the starting note is E in octave 2 (two octave lower than E of the 4th octave) up to the note B in octave 3. Note that in the treble clef, the note of the same position is note C in octave 4, so be wary which clef you are reading.
3ML(advanced)
‘♭’ in 3ML
There is no such thing as a flat in 3ML so you need to convert it to a sharp. Referring to this link again for the example:
If you read the previous explanation of key signature it will explain what it is. Now if you apply it to 3ML it can be helpful to spot mistakes or notes that you entered that are assigned the wrong value. In 3ML you will notice two sets of piano keys. One on the very top that’s in blue and black and the one that is facing sideways in black and white with a grey columns everwhere. Notice that there is a silver bar on top of the grey columns and black/white piano keys as this is important for time signature. The numbers displayed represent the bar number and will have a dark vertical line to differentiate between each bar. And the columns between two light/dark coloured vertical lines represent a beat of the assigned value in the time signature. So in a 4/8 time signature, there will be 4 columns a bar. Each column represents a value of 1/8 of a beat (quaver). In a 4/4 time signature, there will also be 4 columns in a bar, but compared to 4/8 the columns will noticeable be smaller as their beat values are different.
The coloured bars:
If you’ve seen music videos on youtube, you might have come across something similar to this:
https://www.youtube.com/watch?v=4lOnEth0p-Y
This works exactly how it does in 3ML, but if you still do not understand, read further.
The coloured bars just represents the note value according to the time signature assigned. Reading this can help you determine whether a note has the wrong value or is not the right note before even playing the ‘play’ button to listen to what you have written. The coloured bars closest to the piano on the left is shows note what is being played according to the piano keys (so if you memorized the piano octave earlier it will be helpful). The length of the coloured bars will represent the note value. Read the “key signature” in 3ML for more detail.
Commands:
You can also refer to this site, or you can read mine and see which one you prefer and understand better from:
http://wiki.mabinogiworld.com/view/MML
‘o1,o2,o3,etc’
‘o’ refers to octave and the number in front refers to which octave. In mml, you can see there’s all the keys to a typical piano. So o1 being the lowest, and o8 being the highest. The default octave is the middle octave (o4) so you don’t have to type it in.
‘>, <’
‘>’ makes the next note you write an octave higher, while ‘<’ makes the next note you write an octave lower.
‘&/.’
These are used for tied notes or a dotted note. So a dotted minim (2beats+half=3beats). Will be written as : ‘a2&a’. Occasionally used for ties.
‘t120’
The ‘t’ before the number represents the word tempo and the number after it the tempo speed. In 3ML is can be seen has BPM (beats per minute). Higher values mean a faster paced song. Ranges from t32 – t255
‘l8’
The ‘l’ represents length and the value after it represents the note length/value.
‘#/+’
These two mean the same thing. So C# = C+
‘l8’
‘l’ represents length and the number after it represents the note value. So any note written after this is assigned the note value stated by the length command. So for ‘l8’ , writing the following notes: cdefg is the same as writing c8d8e8f8g8. This is merely a shortcut in writing notes, especially when a bar is composed of nothing but quavers.
‘r8/c8’
‘r’ represents a rest and ‘c’ is the note (can be any note i.e. A,B,D,E,etc). The value after r and c is the note value. In this case it is a quaver (half a beat/quarter note).
‘n35’
‘n’ represents ‘number’ and 35 represents a particular note in the octave ranges, in this case n35 is the note B in the octave 2 . Refer to this link to find the note and its octave:
‘V’ represents ‘volume’ and the number after v is the intensity/loudness of the volume. Where v0 is the softest and v15 is the loudest. Anything after you set the v5 command will be played in volume 5 until you change it. Default volume is v8, so if you write your music without including v15 in front, all notes will be played in v8 unless changed.
After writing an mml of this format, right click each tab and click optimize. As the word suggests it will turn whatever you created into the shortest form possible.
Note/rest values:
Because it’s hard to show pictures/symbols of notes here ill direct you to a Wikipedia site:
https://en.wikipedia.org/wiki/Note_value
Refer the Wikipedia table from 4th row downwards; I’ll try to explain those better than Wikipedia.
Notes and rests have the same value, but different symbol. Obviously note=play, rest=pause/silence for the duration of the beat(s).
Whatever is in first three rows: I’ve never seen these before so I won’t bother explaining, never seen them on music sheet either, I highly doubt that will be on whatever music you wanna compose.
Semibreve: Value of 4 beats. Tip: the semibreve and minim rests are very similar, expect ones upright and the other upside-down, a tip one of my music teachers taught my long ago that you could use to differentiate between the two is upside = stronger (can support its weight), therefore higher value. Upright=weaker (needs support). No matter the time signature, one semibreve is a rest for the whole bar.
Minim: Value of 2 beats.
Crotchet: value of 1 beats
Quaver: value of ½ a beat (half a crotchet), also known as a quarter note.
Semi Quaver: value of ¼ a beat (quarter of crotchet, half a quaver)
Prefix Quaver : personally I did not learn any quavers below semiquaver, but if you see a note that has say 3 curly ends of a semi quaver it is half the value of the note with 2 curly ends of a semi quaver. So looking at Wikipedia you can tell that by the note values they give you. Often when reading music, you usually won’t come across demisemiquaver or lower.
Reading a music sheet to convert into 3ML format
Again, you might want to refer to : https://en.wikipedia.org/wiki/List_of_musical_symbols when reading through this.
Key Signature: Depending on the number of flats and sharps on the key signature, you make have a hard time remembering what note is what especially for flats, where it needs to be converted to sharps in 3ML. The number of #/♭has their respective major/minor, but that will not need to be covered. Reading the flats/sharps from the left they have the order:
Key Signature
Number of #/♭
#
♭
3ML (♭)
1
F#
B♭
A#
2
F#, C#
B♭, E ♭
A#, D#
3
F#, C#, G#
B♭,E♭, A♭
A#, D#, G#
4
F#, C#, G#, D#
B♭, E♭, A♭, D♭
A#, D#, G#, C#
5
F#, C#, G#, D#, A#
B♭, E♭, A♭, D♭,G♭
A#, D#, G#, C#, F#
There are more, but I cannot be bothered listing more and its unlikely the music sheet will have that many. So basically whatever key signature you have with the respective number of #/♭, the notes according the table will be applied to EVERY note in the whole music sheet UNLESS the key signature changes elsewhere, so look out for those key signatures.
Natural(♮): If this is come across in the key signature, then certain notes that are meant to be played as a sharp/flat is played normally. So, according to the table above, if you see ‘##,N,#’ from left to right for a time signature for #, it means that only F#, C#, D# are changed, the G note is played normally.
Dotted Note: If you come across a note with a dot on the right hand side of the note, it means add half the value of the dotted note when you play that dotted note. So a dotted minim (2 beats) means play a minim plus half a minim (1 beat) which totals to 3 beats to be played for that dotted note.
Tie: This appears as a curved convex time linking two notes together. This just means you play that one note for the value of the two notes combined. Composers use this when a value of a note they want played is not half the value of the original note.
For dotted notes: crotchet + quaver = 1.5 beats, if the composer wants crotchet + semiquaver, by definition that is not a dotted note, so a tie is used: crotchet + semiquaver = 1.25 beats.
Staccato: This appears as a dot on top of a note and means it’s played at roughly half the value of the note. To imitate this on 3ML write the note of half its original value and add a rest also half fo its original value.
Example: A staccato placed on a crotchet ‘C’ note will be written as the following in 3ML: ‘c8r8’
Accent: This tells you that the note with a ‘>’ sign on top is played louder than the other notes without the accent. So in 3ML change the volume to a higher value i.e. v10 (higher than base volume 8)
8va----------: This is written on starting note and the ‘----‘ part will span to all notes that this is applied to. This is usually written so that the instrument player doesn’t not need to read ridiculously high notes that they probably will not know (unless they start counting from the highest note they know. It means play those notes an octave higher. So in 3ML you will just need to up the octave by one.
Vibrato/Arpeggio: This tells you that all those notes are played quickly in ascending order for the duration of the value.
Using the Wikipedia example: https://en.wikipedia.org/wiki/List_of_musical_symbols#/media/File:Music-arpeggio.svg
Assuming treble clef, 3 notes: G,B,D with the value of 4 beats. So G is played first, followed by B then D.
To imitate this is 3ML I would write:
g8b8>d2&d2 or g16b16>d8&d2&d8
The first two notes are played at whatever speed you prefer then the last note is held for the remaining duration of the note value. So in case 1, two quavers are used (1 beat) and the remaining duration is (4 - 1 = 3 remaining beats). While in case 2, 2 semiquavers are used (0.5 beat) and the remaining duration is (4 - 0.5 = 3.5 beats)
If the vibrato has more than 3 notes piled on top of each other, the method does not change, only the last note (the remainder) will have a different value.
Triplets (tuplet): Triplets are typically notes that have 3 joined quavers (can be 3 minims, crotchets, etc too!) with a ‘3’ written on top. This indicates that those 3 notes are played for duration of 2 quavers (or crotchet). Refer to the basics of 3ML table for the triplet values.
You do not need to know this unless you encounter other tuplets or triples in semiquavers or higher: For triplets, you need to get the total beat duration (American terminology) divided by the number of notes to get the 3ML note length.
Example:
Crotchets: beat duration (2 crotchets = 1 minim = (1/2) note) / number of notes (triplets: 3) = 1/6
Appoggiatura/Acciaccatura: These are notes (usually quavers or lower values) that are printed really small before or in between notes. This wants you to play that note quickly without playing the next note. This is notably seen in most versions of “River Flows in You” by Yiruma.
Fermata: To do this in 3ML obviously just assign that note value to be longer. So if a fermata is placed on a semibreve for example, perhaps play it for the value of two semibreves.
Assuming treble clef, the note is ‘G’ with a value of 1 beat.
So instead of writing ‘f’ you write ‘f2’ or ‘f1’ or however long you want the value to be.
Crescendo, Decrescendo: These are the wide ‘greater than or less than signs’ on top of a group of notes. Crescendo being the long less than, and the decrescendo being the long ‘greater than’, each meaning gradually getting louder and gradually getting softer. To imitate this, change the volume of each note or group of notes i.e. assigning v10 for louder notes, v6 going softer, v2 going even softer…etc. The volume increments are entirely up to you. A little playing around may help.
3ML layout
When reading from sheet to 3ML, you should assign the line of bars (several bars of music writing in a line before starting a new one below the previous line of bars) on the music sheet to also be a line of notes in 3ML by pressing ‘spacebar’. This will allow you to quickly navigate what sections of music of the music sheet you have already written, opposed to writing one song is one long line in 3ML. You will also notice that after you pressed spacebar there will be an arrow pointing down, which juts indicates that the next note to be played will be found on the next line. If you follow the time signature, you can also tell whether the notes you write are of the right values by checking the time signature lines (see 3ML (adv), time signature).
Basic 3ML Example
Using ‘mary had a little lamb’ as an example from: http://www.enchantedlearning.com/music/sheetmusic/maryhadalittlelamb.shtml
The entire first row of bars it can be written as:
bagabbb2aaa2b>dd2
Notes: Notice that there is a sharp before the time signature, which is F#. There is not ‘F’ note on the first row so it is not used. As the first note starts in octave 4, there is no need to write ‘o4’ in front as it is the default octave.
Notes: There are 4 flats before the time signature, which means there’s B♭, E ♭,A♭,D♭. So any B,E,A,D notes you come across are all flats. Since this is at a 3ML format you have to remember that it is A#,D#,G#,C# instead.
Ahaha... Once a year, I'll invest roughly $100 on Nexon. This is the last year I'm gachaing. I've never had such a terrible luck with gacha before. I probably should've waited to see what people were getting from the gacha this time... I don't even think Yui was that painful to get, when compared to the Tuan wings. ._. //hasn't been on since the 4th day of the new gacha
Bwaah. I used to play piano and violin, but I stopped practicing piano after I broke my right pinky... and stopped playing the violin after high school. Good times. One day I'll master the piano without using my right pinky.
Maybe I'll record something before the start of my semester... It doesn't have to be our own arrangement, right? //can't arrange for anything
Animenz released a 400k sub special video.
The song he transcribed was COLORS (Ik its a little over rated.)
But his version was just soo rich of imagination! Dynamics, Style, Fingers, Agility, and most of all, the Arpeggios!
From beginning to the end of the song, there's soo much feel into it!
I was astonished by this transcription, its jaw dropping.
#Animenzislife
Occasionally when I'm messing around with the instruments to see what sounds good, the instrument playback will be stuck on an instrument. For example, I'd change the instrument setting from lute to piano, but the playback uses lute. Naturally, I don't want to go throug the pain of copying and pasting all the tracks into a new file, so I tried to save and reopen the file, but it was no use. Does anyone know if there's a way to fix this, or should I start embracing ctrl+a, ctrl+c, and ctrl+v?
Edit: Derp. I think I figured it out. Removing "//#using_extension" and "//#using_channel" fixed it. To think this has been bothering me for so long... and to figure it out several min after posting on the forums.
11 pages... But I like it, so if you don't mind waiting until the weekend when I have time?
Hm... I thought there was a midi file cause I saw "原谱MID试听下载" but it doesn't work for me.
never took a music class in my life alot of things im doing might be wrong. oh well
Important letters in 3mle coding
L= the length of all notes after it default is L4 which is a quarter note i think. basicly it makes all the notes in front of it the same more or less.
T1~250=tempo how fast your song is default is t120
N= basicly a note in number form n12 = o1c n13o1c+ n14=o1d n15=o1d+ and so on
o1~7=ocatave dunno how to explain this one moves your notes up and down.
<> = same thing as o
i used Initial D rage your dreams for this guide.
http://ichigos.com/sheets/i
first open 3mle go to file > import standard midi file> (whatever song u want) i used rage your dreams
i used these options
Velocity shows you the loudness of every note if u dont have this every note with have a default loudness of v8
convert on midi tracks to multiple mml tracks shows all the hidden tracks. theres is 6 tracks in this one if u dont select it u only get 1 track.
even though it has 6 tracks we are going to make it a solo song.
click ok should look like this now
now do this makes coding easier,
i like to do 3-5 sections at a time. easier to break song down in small parts.
double click on that note where the black arrow is. It will highlight a+ on the bottom of screen copy that and the rest of the text behind it
r2.v7l8ga+v11>c4cd+c4.d+d4<a+ga+4g+a+ ull get that. open up a new 3mle window and paste it in track 1
now we are going to do track 2 and stoping on the same point where track 1 ends
we are going to use those notes. some people are going to say theres 3 different colours on there dont i need 3 tracks to fit them all in.
if u look closely all the notes are staggered so u can fit them all in one track u just have to make some notes shorter.
just hover over the bars too see what notes they are if u cant eye it out.
the bright blue notes is how the track 2 should look like.
r1<l8d+g>d+c<g+d+>d+c<a+g>fd<rg>d<a+ ull get this code.
r1o3d+8g8o4d+8c8o3g+8d+8o4d+8c8o3a+8g8o4f8d8r8o3g8o4d8o3a+8 or like this if your bad it coding they are the same code just the first one is more optimized.
now for track 3
we will be using that part for track 3 there are 2 easys ways do this
first
click on the pink track. double click that bar and select all that code u see on that screenshot
or u can change all those pink o2r1l4.b+r8g+r8a+r8gr8 note to
o2r1l2b+g+a+g this one save more space since track 3 has the least amount of maximum notes.
now copy those 3 new tracks u made on a new 3mle window and u shoud get something like this should sound more or less the same as the orginal 6 track midi.
r2.v7l8ga+v11>c4cd+c4.d+d4<a+ga+4g+a+
r1<l8d+g>d+c<g+d+>d+c<a+g>fd<rg>d<a+
o2r1l2b+g+a+g
Welcome~ Good luck on your project. Doing stuff by ear takes so much time, but the results are usually satisfying. Can't wait to hear what you have when you're done. c:
Welcome~ Good luck on your project. Doing stuff by ear takes so much time, but the results are usually satisfying. Can't wait to hear what you have when you're done. c: