Miyoshino Posted January 21, 2017 Report Posted January 21, 2017 (edited) MML adjustments for MusicQ patch Original post by @colimoshirabell (a.k.a. シラベル in JP Mari server)https://twitter.com/colimoshirabell/status/814076037826945025 She says this is mere guidelines, and test listening would be necessary after all. Other instruments not mentioned here requires no adjustment. [Strings] Ukulele: increased velocity, peak suppressed (like fig. B) v5- -> -1 Mandolin: decreased velocity v13- -> +2 v4-v12 -> +1 Lyre: decreased velocity, faster decay v12- -> +3 (but lyre's v15 note is apt to make an attack noise) v8-11 -> +2 v3-7 -> +1 Piano: increased velocity, faster decay v13- -> -3 v8-12 -> -2 v3-7 -> -1 Harp: dropped an octave, faster decay, attack noise fixed raise an octave (oN -> oN+1) now o5d+ and higher notes sounds keener. you may want to reduce their velocity by 1 Violin: increased velocity, capped duration (3 sec or so) v13- -> -3 (comparison of the first 1 sec) v8-12 -> -2 v3-7 -> -1 Cello: increased velocity, capped duration (3 sec or so), pitch bug fixed (o6d+/o6f+) v13- -> -3 (comparison of the first 1 sec) v8-12 -> -2 v3-7 -> -1 Electric Guiter: timing bug of distortion part fixed if you manually fixed the bugged timings, romeve the fix [Wind Instruments] Whistle: decreased velocity v9- -> +2 v3-8 -> +1 Chalumeau: decreased velocity v9 -> +5 v7-8 -> +4 v5-6 -> +3 v3-4 -> +2 v1-2 -> +1 Flute: decreased velocity v9 -> +4 v6-8 -> +3 v3-5 -> +2 v1-2 -> +1 (fyi, o5f+ to o6c are slightly less affected and o6g+ to o6b are slightly more affected) Roncadora: decreased velocity v11- -> +3 v7-10 -> +2 v3-6 -> +1 [Percussion] Bass Drum: peak suppressed, the special sound of 02d+ removed, slightly lower pitch replace the o2d+ sound (if any) with something Snare Drum: increased velocity, peak suppressed v7- -> -1 Cymbals: increased velocity, peak suppressed v9 -> -2 v3-8 -> -1 Hand Chimes: decreased velocity v8- -> +2 v3-7 -> +1 *if the faster decay or capped duration matter, replace single long notes with multiple short notes (ex. c1&c1&c1 -> c1c1c1) or use another instrument. edit. typo Edited January 21, 2017 by Miyoshino
🎶Flameberge Posted January 23, 2017 Report Posted January 23, 2017 so did they remove the 15 track limit that can be played at once in game?
🚩ADirtyCouch Posted January 24, 2017 Report Posted January 24, 2017 I can only assume so, otherwise it'd be weird having a full 16 person jam party.
🌟Yasuno Posted January 24, 2017 Report Posted January 24, 2017 Awesome @Miyoshino thanks so much for sharing this! And yeah, it's a shame we never were able to get the 3MLE Source Code to update it. :[
👑Ion Posted February 2, 2017 Report Posted February 2, 2017 This is really useful stuff. Poor flute. Now if only we could have more tracks in the 3MLE editor.
murphybridget Posted February 13 Report Posted February 13 Thank you for sharing these instructions; they provide valuable insights into the intricacies of instrument sound design and production.
Recommended Posts