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Everything posted by opalthira
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song request plz "A maiden's prayer" piano solo
👑opalthira replied to saga1207's topic in Fulfilled [Archived]
This is the exact same code from the video Just throwing it on here because i think this is what they wanted. -
song request plz "A maiden's prayer" piano solo
👑opalthira replied to saga1207's topic in Fulfilled [Archived]
Nvm im just an idiot -
Nice! Good to know someone else also has this game (didnt't know there was a voiced version only really listened to the in game one)
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Clannad - The Place Where Dreams Come True II
👑opalthira posted a submission in Mabinogi | 4 Person Ensembles in Anime
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Somebody find a decent pc to mail from the 2000s :v
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Final Fantasy: Crystal Chronicles - Sigh of the Wind / Kaze no Ne
👑opalthira reviewed 🎶Argysionnach's submission in Video Game
I can only like this every time it shows up -
Writing from music sheet into mml guide
👑opalthira replied to 🎶WinterWyvern's topic in Composers Lounge
I didn't really know this was here before making the 3ml guide that i did. Seems like there is a lot of advanced stuff in here that I can't even understand. -
*This guide is a work in progress* This guide will teach you how to understand and write mml code, "basic music theory", and how to use the 3ml editor. Table Of Contents 1.Chapter One: MML Coding List Coding List 2.Chapter Two: 3MLE Setting Up 3MLE 3MLE Tools 3MLE Terminology Problems With 3MLE 3.Chapter Three: Types of Writing MIDI MIDI Import Video Synthesia Sheet Music Chapter One: MML Coding List Coding List Symbol Usage Example Description t t136 This sets the speed of all notes played after it is set. A tempo of 32 is the slowest and 255 is the fastest. If it is not within this range or not set, the tempo will default to 120. To change a tempo during a tie, you must add the tempo before the tie. Like this “a16t136&b12”. L l8 This sets the default length of all default notes (notes without numbers after them) played after it is set. It only affects notes in one section. If it is not set, the length will default to 4. . l16.,b2., e. This increases the length of notes by 50% of the length they are set to. It is always placed after what is being lengthened. v v15 This sets the volume of all notes played after it is set. It only affects notes in one section. A volume of 1 is the quietest and 15 is the loudest. (any higher value will set it to 15) If it is not set, the volume will default to 8. o o6 This sets the octave of all notes played after it is set. It only affects notes in one section. It is always followed by a number which is the actual octave it is being set to. If it is not set, the octave will default to 4. It is possible to use octave 0 or o0, however it will not register in 3mle. <,> a<b>c The symbol "<" can be used to lower the octave by 1 and ">" can be used to raise the octave by 1. All notes after these are affected by the octave change. As with the "O" symbol, it only affects the section it is used in. These are mostly used to reduce complexity if only single octave changes are needed. a,b,c,d,e,f,g a4, b+2., c, d-16, e+, f., g1, f# These are the actual notes which play during the song. They are often followed by a number to determine the length of the note, but any notes without a number will play for the default length. +, -, # b+4, d-8, f+, e#, a#1 "+" and "-" indicate sharps and flats, respectively, and are placed between the note they modify and the length modifier. "#" is also another symbol used for a sharp it does not work in Maplestory2. & g2&G4., g4&g8. This is a tie, which means the note will play for duration of all of the same-pitched notes tied to it combined. For example, G2&G4. will play the note G for the duration of 3 1/2 beats [2(half note) + 1(quarter note) + 1/2(50% increase of quarter note) = 3 1/2 beats (common time)]. r r8, r1. This is a rest, which means there will be no note played during its duration. (a silent note) They act just like notes otherwise, any rests without a number will play for the default length. n n64 (Not recommended for novices.) Plays a note depending on the number after the "N". (This is a Midi Note Number) This can be useful for situations such as "g+>c+<g+>c+<g+>c+" which can be shorted to "g+n61g+n61g+n61". The note played is affected by the settings used with "T", "L", and "V". Chapter Two: 3MLE Setting Up 3MLE To set up 3mle you will need to download a extracting software such as winrar, and download 3ml. (see 3ml editor tab) Make a new folder on your desktop (or desired area) and open the 3mle download. Click the "extract to" button and then find and click on the new folder you made. If it says the Download had failed or the data is corrupted extract the folder using winrar. The Text box To set up the text box all you need to do is move your mouse to the bottom of the screen. Where it says "Tempo 120, Octave 4, Velocity 8, L4" Then move the mouse till you see this cursor and drag up to reveal the textbox. You can use this box to type out your mml with having to leave the editor (or use notepad). Pressing enter will drop down one line. After doing so it will make a new line underneath with another number to the left of it. This can be an easy way to keep track of what measure you are currently working on. So i recommend doing this as often as possible to make your mmls neater and easier to access. 3MLE Tools Tracks Tracks are used to keep track of melodies, harmonies, and to make jams. To add track you simply click on track and then "append track". You can change the instruments for each track by clicking on the track, and then clicking on the box underneath the track. You can also mute a track by clicking on the speaker icon next to the instrument box. Exporting & Importing Mmls In 3mle you can import mmls written in Mabinogi format into 3mle or export mmls into Mabinogi format. You can do this by clicking one of the icons below the help button. The red one being export and the green one being import. Setting Time You can change the time of your mml by clicking on "File" and then "properties" or press F8. After doing that you click on the arrows beside "Beat" to change the Time. You can only change the time setting once in 3mle. If you need to change it multiple time per song it is recommended to do so in multiple 3mles and then add it back in later via copy pasting. (I'll get into the importance of time later) Optimize Optimize is a tool that is by default used in 3mle, it is listed under track and is near the bottom. You can also use CTRL+SHIFT+Y to optimize all tracks at once. It will cut out midi notes and text from the song. Such as "Measure 1 = L8eeee". It also shortens any text into a more compact size making it so you use less characters. Ie. e8e8e8e8 > L8eeee 3ML Terminology Gate - Gate determines the length of a note. Vel/Value - Determines the volume Measure and Tick - Measures are the bars that hold the notes and are typically 4 beats in length. Tick is number that is represents the total value of the notes being played in a song, commonly refereed to as "Ticks". This is used to determine where tempo changes go. *** All tempo changes need to be in EXACT same spot as they are in the first track of a song regardless of game otherwise the song will desync.*** Ticks are used for determining where tempos changes go in jams for Mabinogi and finding where tempo changes go in every track of Maplestory 2. In Mabinogi you primarily use ticks to determine where to add tempos for jams, specifically when there is another instrument being played by another person. You only need to do this for the first track in Mabinogi as the game supports global tempo, meaning that it applies all tempos from one track to everything being played by that one person. For Maplestory 2 however you need to add the tempos from the first track to EVERY track and it has to be in the EXACT same spot as the first track. Using Ticks - Using tick can be annoying at time as you need to determine where tempos go. Sometimes you may luck out and the tempos can just be easily placed without issues. Where as other times you will need to break up the notes to fit the tempos in there and then put them back together. For the first instance, all you need to do is find a track that has the tempos listed in it. Sometimes it is on the first track and has notes, while other times it may have the tempos listed on a track of its own. From there all you need to do is match the tick lengths from track one to all tracks and add the tempo. be sure to double check where you are adding the tempos so that you are not breaking up any notes such as sharps (ex. b+), on top of that make sure after you added the tempo its in the right place. Sometimes you might add it in and it will be too far to the right of the note and add the tempo after that note and not where you wanted it to go. If you have to break down notes to add in the tempos you are gonna need to do math to determine where the tempos need to go. This can be frustrating however it can be easy If you follow this chart. By following this chart you can determine the amount of notes required to add in the tempo changes. An easy way to make sure your songs don't desync is to write down the total tick length for each track. You can do this by scrolling down to the bottom of each track and writing the last number under the tick section. From there if there is a rest you can write out the length of the rest, delete it and then determine the difference needed to match the same tick in the first track. For example; We need a tempo of 89 on tick 111.0000 but the nearest point is 111.0012 and there is r with the value of 32. in the way. First we find our total tick value which is 112.0000 We would delete the r and the nearest tick value would change to 110.0378. From here we can subtract 110.0378 from 111.0000 to determine our difference and we get 0.9622. Following our chart that is equal to 5 r2s... However if we add 1 r2 we go over our target. So instead of doing that we are gonna add a rest descending from r2 until we find a number at or below our target. After descending in order we get to r64 which is equal to our target number so we add our tempo. Now the song is desynced, and we need to fix that. To do this we are gonna take our final tick tempo that we wrote down which was 112. And subtract the new tick final tick from it to get the difference. So 112 - 11.0372 = 0.9628 which is again not usable. So we start from the top and make our way down to where we are below the target of 112 or at it. After working down the ladder we get to r32 and the song is back into sync and ready to be played in ms2. This is the process you need to repeat for every track and every single tempo change within a song. Known Problems With 3MLE 3MLE isn't perfect there are problems with it and they are not fixable at this time here is a list of problems with the program. You cannot turn off global tempo for Maplestory 2. This is problem because you cannot test for desyncs within 3mle you must do in game. 3mle was designed 10 years ago for Mabinogi and re-purposed for Maplestory 2. Triplets do not load properly in 3MLE. You will have to manually edit the code to fix this. Chapter Three - Types of Writing There are lots of ways to write mml but the three most common ones (to my knowledge) Are; Midi, Synthesia, and Sheet music. Midi Midi's are the easiest way to make songs for Mabinogi and Maplestory 2. They are premade songs that you just need to import into 3MLE and set the tempos and volumes for to play. Importing Midi's You must import midi files a specific way into 3mle in order to get the full song to play. Open two instances of 3mle On the first 3mle go to import (CTRL+SHIFT+I) and select 1 TRACK from the total list Your settings should look like this After importing the Midi track go to the second 3mle and import the next Midi track When the second Midi track is imported all you are gonna do is press CTRL+A then CTRL+C Go to the first 3mle and press CTRL+T and then CTRL+V Repeat steps 3-5 until all Midi tracks are imported Importing Midi Video Made by Free/Phrasia http://puu.sh/BKqxI/12496185dd.mp4 Mabinogi After importing a song you may need to; Optimize the song Change the octaves of certain tracks, to match the instrument that you want to use for that track. Set the tempo If the song requires more than one person to play it (you only need to set the first track per player) After doing all of these things you just need to test the song by pressing the play button. If it meets your qualifications just export the song and click read from clip board to put it in game. Maplestory 2 After Importing the song you will need to; Optimize the song Set the tempo from the first track to be the exact same on all the other tracks (See "Ticks") Adjust the volume to your liking Copy one track at a time into the in game composer and create the score. Synthesia Synthesia are visual videos that show notes being played, you can find a lot of them on youtube. It is very similar to the way 3mls player looks. However instead of the notes going from top (high octave) to down (low octave) Synthesia's go Left (low octave) to right (high octave). To convert them to 3mle all you need to is copy the notes from the video into 3mle. The notes are normally NOT listed in the videos though. So I recommend using the Keyboard tool to copy out notes. The only note that is normally marked is "c4" which is marked with a dot on the key. "But that sounds like ALOT of work. I don't want to count up and down to figure out each note >:L" Well do i have some Great news for you! You don't need to count up or down from c4, because the octaves are also marked in the videos. The octaves are marked by a little rectangle followed by a large rectangle. The little rectangle has the notes C,D and E. And the large rectangle has the Notes F,G,A and B. Synthesia tips Sometimes Synthesia's use Time, It will not affect how the song sounds. Time determines how many beats can be played within a Measure. Such as 3/4 time, where only three beats will play in one measure. Using Time will reduce stress greatly because you can make it so that your measures match up in 3mle and in the video. Time can also only be changed once in 3MLE so if it changes again you would be better off doing it a separate 3MLE window. However most Synthesia's have a one to three measure gap before actually starting the song. Be sure to take this into account when writing songs using this method, will save lots of time and stress. Sheet music *to be continued*
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At least some one agrees with me. Everyone on the mabi forums is just in denial -3-
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All the photos don't work. Host timed out or something or other
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Clannad - The Place Where Dreams Come True
👑opalthira posted a submission in Mabinogi | Showcase Hall in Anime
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Geez There's the music q update a crossover and on top of that they ACTUALLY updated the forums. Which is quite funny because so many people were complaining about the forums
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(K)NoW_NAME - Harvest [Hai to Gensou no Grimgar's (ENDING)]
👑opalthira reviewed 🎶Saito8546's submission in Anime
YEssss I've been looking for this for such a long time! -
Don't we already have that if you got the traveling music boom box from doki doki? Just turn off background music and dance to the music being played? (never used it while someone is playing music so idk if it blocks it out or not)
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From what i've experienced with the hammer slam game there is some RNG involved. For example if you hit the "max score" in Hammer slam you can get 700~-3000~ score. Otherwise the games require you to hit things with zero margin of error. (Which seems really hard so i figure rng is more likely)
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Seems only certain choices impact the outcome. I picked yes and got the kyle 1 ending.
- 2 replies
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- the scariest little ghost
- guide
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(and 1 more)
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NOTE: I found a forum thread with all the answers on it you can find it here:http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1556027-The-Endings-You-Got-The-Choices-You-Made-(Little-Ghost-Event-Possible-Spoilers)%26nxid%3D10 However I have also posted the answers on this thread as well Enjoy. I would recommend trying to do this event on your own first so that you can enjoy it more. I figured i would post how to get the all the ending for the event so that people don't get too stumped. This guide should be spoiler free. Aflie 1: (This one works) Find the little ghost Who says you need to be scary? I know i know I want to go to the haunted house Leave him alone Fight Colton Fight Colton again Tell me about your past Yes We should go together Alfie 2: Find the little Ghost So what happened Yesterday? Take your time (Fight Colton again) I saw Colton It is better to know We should go together Look behind you Kyle 1: (This one works) Haunted House You should be more kind to your brother I was there for a minute (use force) Is that really best for him? Yes Will you think it over once more? Kyle 2: Haunted House You should be more kind to your brother I was there for a minute (use your words) Yes/No (Use force)/Will you think it over once more? Colton 1: (This one works) Go to the pasture Force him to listen What happened Yesterday? Its his fault See Kyle Tell the little ghost to pretend he doesn't know Who are you talking about? Colton 2 (Wait for him to talk) No its not his fault Go see Kyle Give him a sincere apology William 1 (This one works) You intrigue me... We should go back to the house together With the little Ghost Not with those intentions Because this is best for everyone William 2 Go to William You intrigue me... We should go to the house together With the little ghost I will not stop you Because you are wrong I will continue to update feel free to add your choices on here as well.
- 2 replies
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- the scariest little ghost
- guide
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(and 1 more)
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Final Fantasy:Crystal Chronicles - Sound of the Wind
👑opalthira reviewed 👑XuetankBoi's submission in Video Game
I loved this game with a passion and this gives me chills listening to this. Great job. -
Read the books you get from composition they can be quite helpful
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Its the waffle cone heart or something like that give the pose.
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I love this so much.
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I've been trying for weeks to get one and cant get anyone to sell me one. I will pay you EXTREMELY well for one.