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Close Combat Renovation Discussion Thread


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Posted

Greetings everyone, first of all I'd like to share some info about the Close Combat Renovation, If you weren't aware yet, there was a Q&A session with Sabina and Heisenborg from Nexon on Mabinogi World's IRC channel yesterday (April 15th 2015.) See here for the official announcement on this. Furthermore a full transcript of the session was made by @Blargel, it is available on the Mabinogi World Wiki here.

Mabination's community has assembled data from the Korean servers regarding this content, which I will mirror here, for the original post see here. Please be aware that there is no guarantee that all changes made to the Korean version of Mabinogi will find their place in the North American version, in other words, do not expect a exact copy of the content Korea got on their servers to happen in North America.

Changes to existing skills:
Smash:

  • Swords: Cause bleeding damage (5~20% Base Damage) every second for 5 seconds
  • Blunts: Silence Magic/Alchemy for 5~12 seconds
  • Axes: Reduce DEF by 3~9 PROT by 1~3 for 8~22 seconds.

Assault Slash:

  • Now deals Area of Effect (AOE) damage equal to 70% in a 5m radius. Splash damage does not aggro.
  • Splash Damage will not knock back enemies.
  • The impact radius is dependent on the skill rank..

Charge:

  • Now deals AOE damage equal to 70% in a 5m radius. Splash damage does not aggro.
  • Splash Damage will not knock back enemies.
  • The splash damage and impact radius of Charge is dependent on the skill rank.
  • Charge damage has been reduced (120% Human/Elf, 240% Giant) but it now factors in weapon damage.

Counter Attack:

  • When Counterattack is used with a Close Combat Weapon, the player can walk with Counter Attack loaded (not running).

Defense:

  • When Defense Skill is loaded while equipped with a Shield, the player can run.
  • Defense changes also works with Guard Cylinders (as they are categorized as Shields)

Final Hit:

  • Final Hit's Damage was increased to 400% at Rank 1.

  • While using Final hit, if the player is knocked down the skill will not be cancelled.
  • Final Hit's Attack speed was increased by 200%.
  • Final Hit got a visible green bar below your hp to show how much duration remains.

Light Armor Mastery:

  • Light Armor Mastery (Rank 1): Defense 20+, Magic Defense 16+

Heavy Armor Mastery:

  • Heavy Armor Mastery (Rank 1): Defense 40+, Magic Defense 20+

Stomp:

  • Stomp now deals 100% of your base damage and has increased range.

Giant Full Swing:

  • Giant Full Swing now has a 5 second cooldown.

New Skills:

Rage Impact:

  • Master Title: Rage Impact Master
  • AP Required from Rank N -> Rank 1: 250.
  • For Training Requirements see here.
    • Additional WILL (Total from all preceding ranks.): +9
      Damage: 20%
      Distance: 5m
      Additional Damage: 50%
      Additional Damage Time: 10 sec
      Additional Stun time: 1.6sec

 

 

Bash:

  • Master Title: Bash Master
  • AP Required from Rank N -> Rank 1:  250.
  • For Training Requirements see here.
  • Rank 1 Stats:
    • Additional STR (Total from all preceding ranks.): +9
      Stage 1 Damage: 60%
      Stage 2: Damage: 90%
      Stage 3: Damage: 120%
      Stage 4 Damage: 200%
      Stage 5 Damage: 300%
      Stage holding Time: 17 sec (1st Update was 24 seconds)
      Stun Time: 4.5 Sec

 

 

 Dual Weapon Mastery:

  • Master Title: Dual Weapon Master
  • AP Required from Rank N -> Rank 1:  231.
  • For Training Requirements see here.
  • Rank 1 Stats:
    • Additional STR (Total from all preceding ranks.): +17
      Min Damage +10
      Max Damage +10
      Balance +15
      Critical +14
      Stun Resistance: +5%
      Armor Penetratrion +9

New Enchants:

Demoniac Enchant
Rank: 4
Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)
Type: Prefix
If Critical Rank 1+
STR + 15~20
If Assault Slash Rank 1+
Max DMG +18~23
Min DMG +12
Critical +12
Enchant enabled regardless of Rank

Repair Cost x2
Enchanted Equipment is personalized



Nightmare Enchant
Rank: 8
Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)
Type: Prefix
If Smash Rank 4+
Max DMG +18
Min DMG +8~13
Critical +8

DEX -10
Enchant enabled regardless of Rank

Dawn Enchant
Rank: A
Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)
Type: Prefix
Max DMG +12
STR +10
Max Stamina +20

Max HP -30

Huge Enchant
Rank: A
Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)
Type: Prefix
STR +20
Max HP +20
Balance +5

Max Stamina -20

Silent Enchant
Rank: A
Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)
Type: Prefix
STR +15
Injury Rate +5%
Balance +5

Max Mana -10

The Absolute Enchant
Rank: 4
Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)
Type: Suffix
If Combat Mastery Rank 1+
STR +13~18
If Smash Rank 1+
Will +12
If Windmill Rank 1+
Max DMG +25~30
Min DMG +15
Balance +10
Enchant enabled regardless of Rank

Repair Rate x2
Enchanted equipment is personalized.


Black Fog Enchant
Rank: 8
Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)
Type: Suffix
If Defense Rank 4+
Max DMG +20
Min DMG +10~15
Balance +5

INT -10
Enchant enabled regardless of Rank

Ice Fragment Enchant
Rank: A
Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)
Type: Suffix
Max DMG +10
STR +10
Will +10
Critical +5

DEX -10

Crescent Enchant
Rank: A
Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)
Type: Suffix
STR +20
Balance +5

DEX -15

Scream Enchant
Rank: A
Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)
Type: Suffix
STR+15
DEX +10
Balance +5

Will -10

New Weapons:

If not stated differently the Weapons use the 1 hand S/R Upgrades.
All Weapons use the Armor Metal Dye Palette for all 3 parts.
I will only list weapon stats and image(s), for crafting and upgrade details see here.

Royal Celtic Knight Sword:

  • Fast 3-hit Weapon
    Inventory Size: 1x3
    Reforgeable: Yes
    Enchantable: Yes
    Upgradeable: Yes
    Upgrades: 5 + Gem
    Durability: 15
    Damage: 20-46
    Wound Rate: 0-0
    Critical: 14
    Balance: 60
    Set Effect:
    Critical Damage Increase 5
    Bash Enhancement 5
    Durability Loss Decrease 5

    Only item with these Set effects, can thus only be achieved by dual wielding these swords currently.

Celtic Royal War Hammer:

  • Slow 2-hit Weapon
    Inventory Size: 1x3
    Reforgeable: yes
    Enchantable: yes
    Upgradeable: yes
    Upgrades: 5 + Gem
    Durability: 20
    Damage: 13-62
    Wound Rate: 0-2
    Critical: 18
    Balance: 39

Royal Celtic Warrior Hammer:

  • Very Slow 2-hit Weapon
    Inventory Size: 2x4
    Reforgeable: yes
    Enchantable: yes
    Upgradeable: yes
    Upgrades: 5 + Gem
    Durability: 22
    Damage: 27-72
    Wound Rate: 2-4
    Critical: 28
    Balance: 19
    S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New.

Celtic Royal Battle Axe:

  • Slow 2-hit Weapon
    Inventory Size: 1x3
    Reforgeable: yes
    Enchantable: yes
    Upgradeable: yes
    Upgrades: 5 + Gem
    Durability: 21
    Damage: 18-53
    Wound Rate: 1-3
    Critical: 25
    Balance: 35

Royal Celtic Warrior Axe:

  • Very Slow 2-hit Weapon
    Inventory Size: 2x4
    Reforgeable: yes
    Enchantable: yes
    Upgradeable: yes
    Upgrades: 5 + Gem
    Durability: 15
    Damage: 14-85
    Wound Rate: 1-3
    Critical: 20
    Balance: 40
    S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New.

Celtic War Hammer:

  • Slow 2-hit Weapon
    Inventory Size: 1x3
    Reforgeable: yes
    Enchantable: yes
    Upgradeable: yes
    Upgrades: 5 + Gem
    Durability: 15
    Damage: 7-55
    Wound Rate: 0-5
    Critical: 17
    Balance: 39

Celtic Warrior Hammer:

  • Very Slow 2-hit Weapon
    Inventory Size: 2x4
    Reforgeable: yes
    Enchantable: yes
    Upgradeable: yes
    Upgrades: 5 + Gem
    Durability: 17
    Damage: 18-64
    Wound Rate: 6-10
    Critical: 27
    Balance: 19
    S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New.

Celtic Battle Axe:

  • Slow 2-hit Weapon
    Inventory Size: 1x3
    Reforgeable: yes
    Enchantable: yes
    Upgradeable: yes
    Upgrades: 5 + Gem
    Durability: 19
    Damage: 13-45
    Wound Rate: 0-0
    Critical: 27
    Balance: 35

Celtic Warrior Axe:

  • Very Slow 2-hit Weapon
    Inventory Size: 2x4
    Reforgeable: yes
    Enchantable: yes
    Upgradeable: yes
    Upgrades: 5 + Gem
    Durability: 12
    Damage: 8-75
    Wound Rate: 0-0
    Critical: 23
    Balance: 42
    S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New.

All information is taken from Mabination's forums, therefor it is important that proper credits are given, as stated above, all information can be found here:
http://mabination.com/threads/83318-Mabinogi-KR-Renovation-Close-Combat-Updates-(Consolidated-and-Organized)

 

Posted (edited)

:nani: I... really don't know what to think of this... They're giving us so many powers now, the fomor's literally have no chance against us at all!:freez:

Edited by Kui
Posted

I defently know I want 2 of the Celtic Royal War Hammer and 1 of Celtic Royal Knight Sword. I am looking forward to this. and I can't wait to see the new armors.
 

​This is...a giant character then I assume?

-doesn't see any reason to have 2 hammers and 1 royal celt sword-

 

 
Posted

*Stares and looks down* and if I am?

 

I already have a r1 BDK and Tryfing and 2 special red ceo island war hammers and a Ego Katana which I will switch to a Wasazacki. But I love to add to my Vaults

Posted (edited)

-would have thought a 2h axe would go into the vaults-

My plans are to grab the 2 celtic royal swords and a royal celtic axe.

Edited by andrewngn13
Posted

I'll be supplying some mats to make them, if you have mythril and silver I can synth them to infinite amounts. The rest you should be able to cover lol

 

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