👑tanino Posted April 16, 2015 Report Posted April 16, 2015 Greetings everyone, first of all I'd like to share some info about the Close Combat Renovation, If you weren't aware yet, there was a Q&A session with Sabina and Heisenborg from Nexon on Mabinogi World's IRC channel yesterday (April 15th 2015.) See here for the official announcement on this. Furthermore a full transcript of the session was made by @Blargel, it is available on the Mabinogi World Wiki here.Mabination's community has assembled data from the Korean servers regarding this content, which I will mirror here, for the original post see here. Please be aware that there is no guarantee that all changes made to the Korean version of Mabinogi will find their place in the North American version, in other words, do not expect a exact copy of the content Korea got on their servers to happen in North America. Changes to existing skills:Smash: Swords: Cause bleeding damage (5~20% Base Damage) every second for 5 seconds Blunts: Silence Magic/Alchemy for 5~12 seconds Axes: Reduce DEF by 3~9 PROT by 1~3 for 8~22 seconds. Assault Slash: Now deals Area of Effect (AOE) damage equal to 70% in a 5m radius. Splash damage does not aggro. Splash Damage will not knock back enemies. The impact radius is dependent on the skill rank.. Charge: Now deals AOE damage equal to 70% in a 5m radius. Splash damage does not aggro. Splash Damage will not knock back enemies. The splash damage and impact radius of Charge is dependent on the skill rank. Charge damage has been reduced (120% Human/Elf, 240% Giant) but it now factors in weapon damage. Counter Attack: When Counterattack is used with a Close Combat Weapon, the player can walk with Counter Attack loaded (not running). Defense: When Defense Skill is loaded while equipped with a Shield, the player can run. Defense changes also works with Guard Cylinders (as they are categorized as Shields) Final Hit: Final Hit's Damage was increased to 400% at Rank 1. While using Final hit, if the player is knocked down the skill will not be cancelled. Final Hit's Attack speed was increased by 200%. Final Hit got a visible green bar below your hp to show how much duration remains. Light Armor Mastery: Light Armor Mastery (Rank 1): Defense 20+, Magic Defense 16+ Heavy Armor Mastery: Heavy Armor Mastery (Rank 1): Defense 40+, Magic Defense 20+ Stomp: Stomp now deals 100% of your base damage and has increased range. Giant Full Swing: Giant Full Swing now has a 5 second cooldown. New Skills: Rage Impact: Master Title: Rage Impact Master AP Required from Rank N -> Rank 1: 250. For Training Requirements see here.Additional WILL (Total from all preceding ranks.): +9Damage: 20%Distance: 5mAdditional Damage: 50%Additional Damage Time: 10 secAdditional Stun time: 1.6sec Bash: Master Title: Bash Master AP Required from Rank N -> Rank 1: 250. For Training Requirements see here. Rank 1 Stats:Additional STR (Total from all preceding ranks.): +9Stage 1 Damage: 60%Stage 2: Damage: 90%Stage 3: Damage: 120%Stage 4 Damage: 200%Stage 5 Damage: 300%Stage holding Time: 17 sec (1st Update was 24 seconds)Stun Time: 4.5 Sec Dual Weapon Mastery: Master Title: Dual Weapon Master AP Required from Rank N -> Rank 1: 231. For Training Requirements see here. Rank 1 Stats: Additional STR (Total from all preceding ranks.): +17Min Damage +10Max Damage +10Balance +15Critical +14Stun Resistance: +5%Armor Penetratrion +9 New Enchants: Demoniac EnchantRank: 4Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)Type: PrefixIf Critical Rank 1+STR + 15~20If Assault Slash Rank 1+Max DMG +18~23Min DMG +12Critical +12Enchant enabled regardless of RankRepair Cost x2Enchanted Equipment is personalizedNightmare EnchantRank: 8Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)Type: PrefixIf Smash Rank 4+Max DMG +18Min DMG +8~13Critical +8DEX -10Enchant enabled regardless of RankDawn EnchantRank: AEquipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)Type: PrefixMax DMG +12STR +10Max Stamina +20Max HP -30Huge EnchantRank: AEquipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)Type: PrefixSTR +20Max HP +20Balance +5Max Stamina -20Silent EnchantRank: AEquipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)Type: PrefixSTR +15Injury Rate +5%Balance +5Max Mana -10The Absolute EnchantRank: 4Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)Type: SuffixIf Combat Mastery Rank 1+STR +13~18If Smash Rank 1+Will +12If Windmill Rank 1+Max DMG +25~30Min DMG +15Balance +10Enchant enabled regardless of RankRepair Rate x2Enchanted equipment is personalized.Black Fog EnchantRank: 8Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)Type: SuffixIf Defense Rank 4+Max DMG +20Min DMG +10~15Balance +5INT -10Enchant enabled regardless of RankIce Fragment EnchantRank: AEquipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)Type: SuffixMax DMG +10STR +10Will +10Critical +5DEX -10Crescent EnchantRank: AEquipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)Type: SuffixSTR +20Balance +5DEX -15Scream EnchantRank: AEquipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers)Type: SuffixSTR+15DEX +10Balance +5Will -10 New Weapons: If not stated differently the Weapons use the 1 hand S/R Upgrades.All Weapons use the Armor Metal Dye Palette for all 3 parts.I will only list weapon stats and image(s), for crafting and upgrade details see here. Royal Celtic Knight Sword: Fast 3-hit WeaponInventory Size: 1x3Reforgeable: YesEnchantable: YesUpgradeable: YesUpgrades: 5 + GemDurability: 15Damage: 20-46Wound Rate: 0-0Critical: 14Balance: 60Set Effect:Critical Damage Increase 5Bash Enhancement 5Durability Loss Decrease 5Only item with these Set effects, can thus only be achieved by dual wielding these swords currently. Celtic Royal War Hammer: Slow 2-hit WeaponInventory Size: 1x3Reforgeable: yesEnchantable: yesUpgradeable: yesUpgrades: 5 + GemDurability: 20Damage: 13-62Wound Rate: 0-2Critical: 18Balance: 39 Royal Celtic Warrior Hammer: Very Slow 2-hit WeaponInventory Size: 2x4Reforgeable: yesEnchantable: yesUpgradeable: yesUpgrades: 5 + GemDurability: 22Damage: 27-72Wound Rate: 2-4Critical: 28Balance: 19S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New. Celtic Royal Battle Axe: Slow 2-hit WeaponInventory Size: 1x3Reforgeable: yesEnchantable: yesUpgradeable: yesUpgrades: 5 + GemDurability: 21Damage: 18-53Wound Rate: 1-3Critical: 25Balance: 35 Royal Celtic Warrior Axe: Very Slow 2-hit WeaponInventory Size: 2x4Reforgeable: yesEnchantable: yesUpgradeable: yesUpgrades: 5 + GemDurability: 15Damage: 14-85Wound Rate: 1-3Critical: 20Balance: 40S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New. Celtic War Hammer: Slow 2-hit WeaponInventory Size: 1x3Reforgeable: yesEnchantable: yesUpgradeable: yesUpgrades: 5 + GemDurability: 15Damage: 7-55Wound Rate: 0-5Critical: 17Balance: 39 Celtic Warrior Hammer: Very Slow 2-hit WeaponInventory Size: 2x4Reforgeable: yesEnchantable: yesUpgradeable: yesUpgrades: 5 + GemDurability: 17Damage: 18-64Wound Rate: 6-10Critical: 27Balance: 19S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New. Celtic Battle Axe: Slow 2-hit WeaponInventory Size: 1x3Reforgeable: yesEnchantable: yesUpgradeable: yesUpgrades: 5 + GemDurability: 19Damage: 13-45Wound Rate: 0-0Critical: 27Balance: 35 Celtic Warrior Axe: Very Slow 2-hit WeaponInventory Size: 2x4Reforgeable: yesEnchantable: yesUpgradeable: yesUpgrades: 5 + GemDurability: 12Damage: 8-75Wound Rate: 0-0Critical: 23Balance: 42S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New. All information is taken from Mabination's forums, therefor it is important that proper credits are given, as stated above, all information can be found here:http://mabination.com/threads/83318-Mabinogi-KR-Renovation-Close-Combat-Updates-(Consolidated-and-Organized)
🎶Kui Posted April 17, 2015 Report Posted April 17, 2015 (edited) I... really don't know what to think of this... They're giving us so many powers now, the fomor's literally have no chance against us at all! Edited April 17, 2015 by Kui
🎶Viersell Posted April 17, 2015 Report Posted April 17, 2015 I defently know I want 2 of the Celtic Royal War Hammer and 1 of Celtic Royal Knight Sword. I am looking forward to this. and I can't wait to see the new armors.
🎶andrewngn13 Posted April 17, 2015 Report Posted April 17, 2015 I defently know I want 2 of the Celtic Royal War Hammer and 1 of Celtic Royal Knight Sword. I am looking forward to this. and I can't wait to see the new armors. This is...a giant character then I assume? -doesn't see any reason to have 2 hammers and 1 royal celt sword-
🎶Viersell Posted April 17, 2015 Report Posted April 17, 2015 *Stares and looks down* and if I am? I already have a r1 BDK and Tryfing and 2 special red ceo island war hammers and a Ego Katana which I will switch to a Wasazacki. But I love to add to my Vaults
🎶andrewngn13 Posted April 17, 2015 Report Posted April 17, 2015 (edited) -would have thought a 2h axe would go into the vaults- My plans are to grab the 2 celtic royal swords and a royal celtic axe. Edited April 17, 2015 by andrewngn13
👑tanino Posted April 17, 2015 Author Report Posted April 17, 2015 I'll be supplying some mats to make them, if you have mythril and silver I can synth them to infinite amounts. The rest you should be able to cover lol
🎶Hatagumi Posted April 17, 2015 Report Posted April 17, 2015 i definitely want to get the Celtic Royal Knight Sword looks nice
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