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  1. Greetings everyone, first of all I'd like to share some info about the Close Combat Renovation, If you weren't aware yet, there was a Q&A session with Sabina and Heisenborg from Nexon on Mabinogi World's IRC channel yesterday (April 15th 2015.) See here for the official announcement on this. Furthermore a full transcript of the session was made by @Blargel, it is available on the Mabinogi World Wiki here. Mabination's community has assembled data from the Korean servers regarding this content, which I will mirror here, for the original post see here. Please be aware that there is no guarantee that all changes made to the Korean version of Mabinogi will find their place in the North American version, in other words, do not expect a exact copy of the content Korea got on their servers to happen in North America. Changes to existing skills: Smash: Swords: Cause bleeding damage (5~20% Base Damage) every second for 5 seconds Blunts: Silence Magic/Alchemy for 5~12 seconds Axes: Reduce DEF by 3~9 PROT by 1~3 for 8~22 seconds. Assault Slash: Now deals Area of Effect (AOE) damage equal to 70% in a 5m radius. Splash damage does not aggro. Splash Damage will not knock back enemies. The impact radius is dependent on the skill rank.. Charge: Now deals AOE damage equal to 70% in a 5m radius. Splash damage does not aggro. Splash Damage will not knock back enemies. The splash damage and impact radius of Charge is dependent on the skill rank. Charge damage has been reduced (120% Human/Elf, 240% Giant) but it now factors in weapon damage. Counter Attack: When Counterattack is used with a Close Combat Weapon, the player can walk with Counter Attack loaded (not running). Defense: When Defense Skill is loaded while equipped with a Shield, the player can run. Defense changes also works with Guard Cylinders (as they are categorized as Shields) Final Hit: Final Hit's Damage was increased to 400% at Rank 1. While using Final hit, if the player is knocked down the skill will not be cancelled. Final Hit's Attack speed was increased by 200%. Final Hit got a visible green bar below your hp to show how much duration remains. Light Armor Mastery: Light Armor Mastery (Rank 1): Defense 20+, Magic Defense 16+ Heavy Armor Mastery: Heavy Armor Mastery (Rank 1): Defense 40+, Magic Defense 20+ Stomp: Stomp now deals 100% of your base damage and has increased range. Giant Full Swing: Giant Full Swing now has a 5 second cooldown. New Skills: Rage Impact: Master Title: Rage Impact Master AP Required from Rank N -> Rank 1: 250. For Training Requirements see here.Additional WILL (Total from all preceding ranks.): +9 Damage: 20% Distance: 5m Additional Damage: 50% Additional Damage Time: 10 sec Additional Stun time: 1.6sec Bash: Master Title: Bash Master AP Required from Rank N -> Rank 1: 250. For Training Requirements see here. Rank 1 Stats:Additional STR (Total from all preceding ranks.): +9 Stage 1 Damage: 60% Stage 2: Damage: 90% Stage 3: Damage: 120% Stage 4 Damage: 200% Stage 5 Damage: 300% Stage holding Time: 17 sec (1st Update was 24 seconds) Stun Time: 4.5 Sec Dual Weapon Mastery: Master Title: Dual Weapon Master AP Required from Rank N -> Rank 1: 231. For Training Requirements see here. Rank 1 Stats: Additional STR (Total from all preceding ranks.): +17 Min Damage +10 Max Damage +10 Balance +15 Critical +14 Stun Resistance: +5% Armor Penetratrion +9 New Enchants: Demoniac Enchant Rank: 4 Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers) Type: Prefix If Critical Rank 1+ STR + 15~20 If Assault Slash Rank 1+ Max DMG +18~23 Min DMG +12 Critical +12 Enchant enabled regardless of Rank Repair Cost x2 Enchanted Equipment is personalized Nightmare Enchant Rank: 8 Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers) Type: Prefix If Smash Rank 4+ Max DMG +18 Min DMG +8~13 Critical +8 DEX -10 Enchant enabled regardless of Rank Dawn Enchant Rank: A Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers) Type: Prefix Max DMG +12 STR +10 Max Stamina +20 Max HP -30 Huge Enchant Rank: A Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers) Type: Prefix STR +20 Max HP +20 Balance +5 Max Stamina -20 Silent Enchant Rank: A Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers) Type: Prefix STR +15 Injury Rate +5% Balance +5 Max Mana -10 The Absolute Enchant Rank: 4 Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers) Type: Suffix If Combat Mastery Rank 1+ STR +13~18 If Smash Rank 1+ Will +12 If Windmill Rank 1+ Max DMG +25~30 Min DMG +15 Balance +10 Enchant enabled regardless of Rank Repair Rate x2 Enchanted equipment is personalized. Black Fog Enchant Rank: 8 Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers) Type: Suffix If Defense Rank 4+ Max DMG +20 Min DMG +10~15 Balance +5 INT -10 Enchant enabled regardless of Rank Ice Fragment Enchant Rank: A Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers) Type: Suffix Max DMG +10 STR +10 Will +10 Critical +5 DEX -10 Crescent Enchant Rank: A Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers) Type: Suffix STR +20 Balance +5 DEX -15 Scream Enchant Rank: A Equipment Type: One Handed Weapons (Swords, Axes, Blunts, Dream Catchers) Type: Suffix STR+15 DEX +10 Balance +5 Will -10 New Weapons: If not stated differently the Weapons use the 1 hand S/R Upgrades. All Weapons use the Armor Metal Dye Palette for all 3 parts. I will only list weapon stats and image(s), for crafting and upgrade details see here. Royal Celtic Knight Sword: Fast 3-hit Weapon Inventory Size: 1x3 Reforgeable: Yes Enchantable: Yes Upgradeable: Yes Upgrades: 5 + Gem Durability: 15 Damage: 20-46 Wound Rate: 0-0 Critical: 14 Balance: 60 Set Effect: Critical Damage Increase 5 Bash Enhancement 5 Durability Loss Decrease 5 Only item with these Set effects, can thus only be achieved by dual wielding these swords currently. Celtic Royal War Hammer: Slow 2-hit Weapon Inventory Size: 1x3 Reforgeable: yes Enchantable: yes Upgradeable: yes Upgrades: 5 + Gem Durability: 20 Damage: 13-62 Wound Rate: 0-2 Critical: 18 Balance: 39 Royal Celtic Warrior Hammer: Very Slow 2-hit Weapon Inventory Size: 2x4 Reforgeable: yes Enchantable: yes Upgradeable: yes Upgrades: 5 + Gem Durability: 22 Damage: 27-72 Wound Rate: 2-4 Critical: 28 Balance: 19 S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New. Celtic Royal Battle Axe: Slow 2-hit Weapon Inventory Size: 1x3 Reforgeable: yes Enchantable: yes Upgradeable: yes Upgrades: 5 + Gem Durability: 21 Damage: 18-53 Wound Rate: 1-3 Critical: 25 Balance: 35 Royal Celtic Warrior Axe: Very Slow 2-hit Weapon Inventory Size: 2x4 Reforgeable: yes Enchantable: yes Upgradeable: yes Upgrades: 5 + Gem Durability: 15 Damage: 14-85 Wound Rate: 1-3 Critical: 20 Balance: 40 S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New. Celtic War Hammer: Slow 2-hit Weapon Inventory Size: 1x3 Reforgeable: yes Enchantable: yes Upgradeable: yes Upgrades: 5 + Gem Durability: 15 Damage: 7-55 Wound Rate: 0-5 Critical: 17 Balance: 39 Celtic Warrior Hammer: Very Slow 2-hit Weapon Inventory Size: 2x4 Reforgeable: yes Enchantable: yes Upgradeable: yes Upgrades: 5 + Gem Durability: 17 Damage: 18-64 Wound Rate: 6-10 Critical: 27 Balance: 19 S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New. Celtic Battle Axe: Slow 2-hit Weapon Inventory Size: 1x3 Reforgeable: yes Enchantable: yes Upgradeable: yes Upgrades: 5 + Gem Durability: 19 Damage: 13-45 Wound Rate: 0-0 Critical: 27 Balance: 35 Celtic Warrior Axe: Very Slow 2-hit Weapon Inventory Size: 2x4 Reforgeable: yes Enchantable: yes Upgradeable: yes Upgrades: 5 + Gem Durability: 12 Damage: 8-75 Wound Rate: 0-0 Critical: 23 Balance: 42 S/R Upgrade: One shared with Two handed Weapons (probably Red), Other New. All information is taken from Mabination's forums, therefor it is important that proper credits are given, as stated above, all information can be found here: http://mabination.com/threads/83318-Mabinogi-KR-Renovation-Close-Combat-Updates-(Consolidated-and-Organized)
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