Jump to content

butterbattle

Member
  • Posts

    28
  • Joined

  • Last visited

  • Days Won

    1

 Content Type 

Forums

Mabinogi - Solo Hall

Mabinogi - 2 Person Ensembles

Mabinogi - 3 Person Ensembles

Mabinogi - 4 Person Ensembles

Mabinogi - 5 Person Ensembles

Mabinogi - 6 Person Ensembles

Mabinogi - 7 Person Ensembles

Musical Nexus - News & Announcements

Mabinogi - 8 Person Ensembles

Mabinogi - Solo Archive

Mabinogi - Showcase Hall

MapleBeats - #Solo's

MapleBeats - 2 Person Ensembles

MapleBeats - 3 Person Ensembles

MapleBeats - 4 Person Ensembles

MapleBeats - 5 Person Ensembles

MapleBeats - 6 Person Ensembles

MapleBeats - 7 Person Ensembles

MapleBeats - 8 Person Ensembles

MapleBeats - 9 Person Ensembles

MapleBeats - 10 Person Ensembles

Downloads

Store

Everything posted by butterbattle

  1. Yeah, I like this one better.
  2. butterbattle

    Mariah Carey - All I Want For Christmas Is You

  3. Time to start spamming this. Hah.
  4. Hmm, shouldn't the tempo be increased towards the end?
  5. Okay, quite a few different things: 1) There are only two notes playing at a time for each piece. Was that the case in the original midi file? I have to imagine that there were more tracks than this. 2) You only need as many tracks as the highest number of notes that ever play at the same time. That's probably a confusing sentence. Basically, since this file only has two notes playing at the same time, it's possible to create the song with only 2 tracks instead of 6. Of course, manually reducing the number of tracks can be very tedious, especially in more complex songs. In this case however, you can paste tracks 3 and 4 to the ends of 1 and 2. The same for 5 and 6. The challenge here is to make sure that the next song starts correctly. You have to count your rests and make sure that the tempo markers line up on the left. But once you accomplish this step, the song will be much easier to work with. Additionally, all of those rests in the extra tracks take up a significant amount of room and could be the difference between fitting it onto a sheet in-game or not. 3) Again, in order for the song to work in the game, you have to put the same tempo in each track. In this MML file, I only see tempo markers for tracks 1, 3, and 5, and they are not at the same locations either. In music, 'rests' are affected by the tempo just like everything else. Therefore, tracks 3 through 6 still need the marker for 't150' at the beginning, etc. Think about it. If that wasn't indicated, how would the score know how long to pause for? It would just count rests according to whatever the default tempo is. We're not exactly doing computer programming, but it's still a kind of coding, and sometimes we need to step back a minute and think about what we're actually saying to the software. 4) Once you've got a good idea of how a song is setup and a good handle on how to interact with the piano roll and time stamps, I recommend going to the "track" dropdown at the top, then selecting "optimize" track. Ultimately, all the line indicators, arrows, and other junk at the beginning is unnecessary. At best, they just take up space and at worse, they could mess up your song. Well, this was about as much as I could do with it. Before optimizing: ElderScrollsSuite-bop.mml After optimizing: ElderScrollsSuite-aop.mml Edit: And here's the in-game file. ElderScrollsSuite.ms2mml
  6. Hmm, I see your midi at the top. Can you drop whatever MML you're working on too? I'd like to see it if I can.
  7. The video I linked explains most of the problems you're probably having in more detail. Unfortunately, the editor in the game is still missing a lot of features, so I wouldn't recommend trying to fix it there. Specifically, when trying to sync the tempo changes, you won't be able to tell if it's at the right location. This can be frustrating because it'll sound correct on 3MLE, but not in the game...….. In 3MLE, you can see the tempo changes on the left in yellow with a time stamp. If the time stamp matches on each track for the tempo changes, it should work.
  8. See here: https://musicalnexus.net/forums/forum/39-guides/ 1) When importing into 3MLE, are you importing one track at a time? In the import settings window, only check one track on the bottom right at a time. Additionally, above that, check convert one midi track into multiple MML tracks and bring non-note events together into one track. 2) If you are changing the tempo, 3MLE syncs all the tracks but the in game player does not. You have to change the tempo for each track individually. The mess you are hearing is the melody being a different tempo from all the other tracks.
  9. Are you converting one midi at a time and checking 'convert one midi track into multiple MML tracks'?
  10. Whoa, you pulled it from the sheet music? Good work. I can read music, but I haven't felt motivated enough to do that yet.
  11. Ah, this sound is so perfect for this song.
  12. Yeah, this one is more to my taste as well. Also, given how many songs are V15, the other ones a bit too soft. You left out the "n"
  13. Hmm, doesn't that first one have more tracks? Like this. berseria-velvets-theme.ms2mml
  14. Whoa, the guitar captures this really well.
  15. I like this theme too. I might submit the piano for it tomorrow.
  16. This sounds like the same tempo issue. At the beginning of the first track, you should see a "v" something. That sets the tempo for the song. 3MLE automatically matches the other tracks to that tempo but the game does not. You have to add that tempo to each track. As for your second question, I'm not sure what you're asking. If the question is can you play multiple notes at once on the same track, the answer is no.
  17. Ooohh neat. This would be some extra work though...ugh....
  18. What do you know, I have enough motivation to do this after all. It took a bit of head-banging-on-wall, but one of the first things I learned is that 3MLE automatically syncs the tempo based on what's in the first track, but the actual player in MS2 does not. So, you need to add the tempo change to each harmony. A song can sound perfect on this site, but be off in game. I hope I'm not out of line in reposting Shelter for that.
  19. butterbattle

    J.S. Bach - Air on the G String

×
×
  • Create New...