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opalthira

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  1. Like
    👑opalthira reacted to 👑Bran in I'm no SSR, but we need new SSRs.   
    Since Couch is working now, and Poke & Sam are greatly inactive for whatever reason(s), well... yeah.
    I'm not sure how filled the queue is atm, but it would be best not to burden Couch if there's over 20 or so submissions.
    Eventually, people are going to be waiting a couple of weeks, but I'm just saying.
    I know the process takes a while too since Yasuno's going to have to set up another application form, then he and/or Couch will have to look through to see who's suitable, or something, and then train the new people, etc..
    Don't burn me, please.
    P.S: Font color in tags needs to be changed for light theme since it's white, which makes it unreadable.
  2. Love
    👑opalthira reacted to Kairos in Is it possible to change tempo within a tie on the same track?   
    Yes this is possible. I have a song that has 2 tempo changes, using this "at120&a1t60&a" plays it all like a single note. This song has 9 tracks and tempo changes are a pain. You just have to put the tempo change before the tie. 
  3. Entranced
    👑opalthira got a reaction from 🎶Nekololizu in Opalthira's MML Guide   
    *This guide is a work in progress*
    This guide will teach you how to understand and write mml code, "basic music theory", and how to use the 3ml editor.
    Table Of Contents
         1.Chapter One: MML Coding List
    Coding List
             2.Chapter Two: 3MLE
    Setting Up 3MLE 3MLE Tools 3MLE Terminology Problems With 3MLE      3.Chapter Three: Types of Writing
    MIDI
    MIDI Import Video Synthesia Sheet Music  
    Chapter One: MML Coding List
    Coding List
    Symbol
    Usage Example
    Description
     t
     t136
    This sets the speed of all notes played after it is set. A tempo of 32 is the slowest and 255 is the fastest. If it is not within this range or not set, the tempo will default to 120. To change a tempo during a tie, you must add the tempo before the tie. Like this “a16t136&b12”.
     L
     l8
    This sets the default length of all default notes (notes without numbers after them) played after it is set. It only affects notes in one section. If it is not set, the length will default to 4.
      .
     l16.,b2., e.
    This increases the length of notes by 50% of the length they are set to. It is always placed after what is being lengthened.
    v
    v15
    This sets the volume of all notes played after it is set. It only affects notes in one section. A volume of 1 is the quietest and 15 is the loudest. (any higher value will set it to 15) If it is not set, the volume will default to 8.
     o
     o6
    This sets the octave of all notes played after it is set. It only affects notes in one section. It is always followed by a number which is the actual octave it is being set to. If it is not set, the octave will default to 4. It is possible to use octave 0 or o0, however it will not register in 3mle.
     <,>
     a<b>c
    The symbol "<" can be used to lower the octave by 1 and ">" can be used to raise the octave by 1. All notes after these are affected by the octave change. As with the "O" symbol, it only affects the section it is used in. These are mostly used to reduce complexity if only single octave changes are needed.
     
    a,b,c,d,e,f,g
     
     a4, b+2., c, d-16, e+, f., g1, f#
    These are the actual notes which play during the song. They are often followed by a number to determine the length of the note, but any notes without a number will play for the default length.
     
     +, -, #
     
    b+4, d-8, f+, e#, a#1
    "+" and "-" indicate sharps and flats, respectively, and are placed between the note they modify and the length modifier. "#" is also another symbol used for a sharp it does not work in Maplestory2. 
     &
     g2&G4., g4&g8.
    This is a tie, which means the note will play for duration of all of the same-pitched notes tied to it combined. For example, G2&G4. will play the note G for the duration of 3 1/2 beats [2(half note) + 1(quarter note) + 1/2(50% increase of quarter note) = 3 1/2 beats (common time)].
     r
     r8, r1.
    This is a rest, which means there will be no note played during its duration. (a silent note) They act just like notes otherwise,  any rests without a number will play for the default length. 
    n
     n64
    (Not recommended for novices.) Plays a note depending on the number after the "N". (This is a Midi Note Number) This can be useful for situations such as "g+>c+<g+>c+<g+>c+" which can be shorted to "g+n61g+n61g+n61". The note played is affected by the settings used with "T", "L", and "V".
     
     
    Chapter Two: 3MLE
    Setting Up 3MLE
    To set up 3mle you will need to download a extracting software such as winrar, and download 3ml. (see 3ml editor tab)
    Make a new folder on your desktop (or desired area) and open the 3mle download.
    Click the "extract to" button and then find and click on the new folder you made.

    If it says the Download had failed or the data is corrupted extract the folder using winrar.
    The Text box
    To set up the text box all you need to do is move your mouse to the bottom of the screen.
    Where it says "Tempo 120, Octave 4,  Velocity 8, L4"
    Then move the mouse till you see this cursor and drag up to reveal the textbox.

    You can use this box to type out your mml with having to leave the editor (or use notepad).
    Pressing enter will drop down one line. After doing so it will make a new line underneath with another number to the left of it.

    This can be an easy way to keep track of what measure you are currently working on.
    So i recommend doing this as often as possible to make your mmls neater and easier to access.
    3MLE Tools
    Tracks
    Tracks are used to keep track of melodies, harmonies, and to make jams.
    To add track you simply click on track and then "append track".

    You can change the instruments for each track by clicking on the track, and then clicking on the box underneath the track.
    You can also mute a track by clicking on the speaker icon next to the instrument box.

    Exporting & Importing Mmls
    In 3mle you can import mmls written in Mabinogi format into 3mle or export mmls into Mabinogi format.
    You can do this by clicking one of the icons below the help button.
    The red one being export and the green one being import.

    Setting Time
    You can change the time of your mml by clicking on "File" and then "properties" or press F8.
    After doing that you click on the arrows beside "Beat" to change the Time.
    You can only change the time setting once in 3mle.
    If you need to change it multiple time per song it is recommended to do so in multiple 3mles and then add it back in later via copy pasting.
    (I'll get into the importance of time later)

    Optimize
    Optimize is a tool that is by default used in 3mle, it is listed under track and is near the bottom.
    You can also use CTRL+SHIFT+Y to optimize all tracks at once.
    It will cut out midi notes and text from the song.
    Such as "Measure 1 = L8eeee".
    It also shortens any text into a more compact size making it so you use less characters. 
    Ie. e8e8e8e8 > L8eeee
    3ML Terminology
    Gate - Gate determines the length of a note.
    Vel/Value - Determines the volume
    Measure and Tick - Measures are the bars that hold the notes and are typically 4 beats in length. Tick is number that is represents the total value of the notes being played in a song, commonly refereed to as "Ticks".
    This is used to determine where tempo changes go.



    *** All tempo changes need to be in EXACT same spot as they are in the first track of a song regardless of game otherwise the song will desync.*** 
    Ticks are used for determining where tempos changes go in jams for Mabinogi and finding where tempo changes go in every track of Maplestory 2. In Mabinogi you primarily use ticks to determine where to add tempos for jams, specifically when there is another instrument being played by another person. You only need to do this for the first track in Mabinogi as the game supports global tempo, meaning that it applies all tempos from one track to everything being played by that one person.
    For Maplestory 2 however you need to add the tempos from the first track to EVERY track and it has to be in the EXACT same spot as the first track.

    Using Ticks - Using tick can be annoying at time as you need to determine where tempos go.
    Sometimes you may luck out and the tempos can just be easily placed without issues. Where as other times you will need to break up the notes to fit the tempos in there and then put them back together. 
    For the first instance, all you need to do is find a track that has the tempos listed in it. Sometimes it is on the first track and has notes, while other times it may have the tempos listed on a track of its own. From there all you need to do is match the tick lengths from track one to all tracks and add the tempo. be sure to double check where you are adding the tempos so that you are not breaking up any notes such as sharps (ex. b+), on top of that make sure after you added the tempo its in the right place. Sometimes you might add it in and it will be too far to the right of the note and add the tempo after that note and not where you wanted it to go.

    If you have to break down notes to add in the tempos you are gonna need to do math to determine where the tempos need to go.
    This can be frustrating however it can be easy If you follow this chart.

    By following this chart you can determine the amount of notes required to add in the tempo changes.
    An easy way to make sure your songs don't desync is to write down the total tick length for each track.
    You can do this by scrolling down to the bottom of each track and writing the last number under the tick section.
    From there if there is a rest you can write out the length of the rest, delete it and then determine the difference needed to match the same tick in the first track.

    For example;
    We need a tempo of 89 on tick 111.0000 but the nearest point is 111.0012 and there is r with the value of 32. in the way.

    First we find our total tick value which is 112.0000
    We would delete the r and the nearest tick value would change to 110.0378.
    From here we can subtract 110.0378 from 111.0000 to determine our difference and we get 0.9622.
    Following our chart that is equal to 5 r2s... However if we add 1 r2 we go over our target.
    So instead of doing that we are gonna add a rest descending from r2 until we find a number at or below our target.
    After descending in order we get to r64 which is equal to our target number so we add our tempo.
    Now the song is desynced, and we need to fix that. To do this we are gonna take our final tick tempo that we wrote down which was 112.
    And subtract the new tick final tick from it to get the difference. So 112 - 11.0372 = 0.9628 which is again not usable.
    So we start from the top and make our way down to where we are below the target of 112 or at it. 
    After working down the ladder we get to r32 and the song is back into sync and ready to be played in ms2.

    This is the process you need to repeat for every track and every single tempo change within a song.
     
    Known Problems With 3MLE
    3MLE isn't perfect there are problems with it and they are not fixable at this time here is a list of problems with the program.
    You cannot turn off global tempo for Maplestory 2.
    This is problem because you cannot test for desyncs within 3mle you must do in game.
    3mle was designed 10 years ago for Mabinogi and re-purposed for Maplestory 2. Triplets do not load properly in 3MLE.
    You will have to manually edit the code to fix this.  
    Chapter Three - Types of Writing
    There are lots of ways to write mml but the three most common ones (to my knowledge) Are; Midi, Synthesia, and Sheet music.

    Midi
    Midi's are the easiest way to make songs for Mabinogi and Maplestory 2.
    They are premade songs that you just need to import into 3MLE and set the tempos and volumes for to play.

    Importing Midi's 
    You must import midi files a specific way into 3mle in order to get the full song to play.
    Open two instances of 3mle On the first 3mle go to import (CTRL+SHIFT+I) and select 1 TRACK from the total list
    Your settings should look like this
    After importing the Midi track go to the second 3mle and import the next Midi track When the second Midi track is imported all you are gonna do is press CTRL+A then CTRL+C Go to the first 3mle and press CTRL+T and then CTRL+V Repeat steps 3-5 until all Midi tracks are imported Importing Midi Video
    Made by Free/Phrasia
    http://puu.sh/BKqxI/12496185dd.mp4
    Mabinogi
    After importing a song you may need to;
    Optimize the song  Change the octaves of certain tracks, to match the instrument that you want to use for that track. Set the tempo If the song requires more than one person to play it (you only need to set the first track per player) After doing all of these things you just need to test the song by pressing the play button. If it meets your qualifications just export the song and click read from clip board to put it in game. Maplestory 2
    After Importing the song you will need to;
    Optimize the song Set the tempo from the first track to be the exact same on all the other tracks (See "Ticks") Adjust the volume to your liking  Copy one track at a time into the in game composer and create the score.
      Synthesia
    Synthesia are visual videos that show notes being played, you can find a lot of them on youtube.
    It is very similar to the way 3mls player looks. However instead of the notes going from top (high octave) to down (low octave) Synthesia's go Left (low octave) to right (high octave).
                     
    To convert them to 3mle all you need to is copy the notes from the video into 3mle.
    The notes are normally NOT listed in the videos though. So I recommend using the Keyboard tool to copy out notes.
    The only note that is normally marked is "c4" which is marked with a dot on the key. 

    "But that sounds like ALOT of work. I don't want to count up and down to figure out each note >:L"
    Well do i have some Great news for you! You don't need to count up or down from c4, because the octaves are also marked in the videos.
    The octaves are marked by a little rectangle followed by a large rectangle.
    The little rectangle has the notes C,D and E. And the large rectangle has the Notes F,G,A and B.

    Synthesia tips
    Sometimes Synthesia's use Time, It will not affect how the song sounds.
    Time determines how many beats can be played within a Measure. Such as 3/4 time, where only three beats will play in one measure.
    Using Time will reduce stress greatly because you can make it so that your measures match up in 3mle and in the video.
    Time can also only be changed once in 3MLE so if it changes again you would be better off doing it a separate 3MLE window. 
    However most Synthesia's have a one to three measure gap before actually starting the song. 
    Be sure to take this into account when writing songs using this method, will save lots of time and stress.
    Sheet music
     
    *to be continued*
     
     
     
     
     
     
     
     
     
     
     
     
     
  4. Upvote
    👑opalthira got a reaction from 🌟Yasuno in song request plz "A maiden's prayer" piano solo   
    This is the exact same code from the video
    Just throwing it on here because i think this is what they wanted.
  5. Upvote
    👑opalthira reacted to 🌟Yasuno in Community Goal: New Composer Program   
    Hi All,
    For two years now we have served as the main (and only really) NA music site community, and music database. We have done what we can to continue to update 3MLE all though we are limited to only updating the instrument sounds. 3MLE has always been a "well, it's good enough" type of thing and it has served us well but with the recent addition of MusicQ you can now have way more than 15 tracks. We will not be able to edit 3MLE to include any tracks past the 15 it has, and no one has seen or spoke to ALOE in years. (Seriously, like 8 years).
    We have to decided to (*attempt) to run a community donation drive to pay for a new program. Unfortunately developers are not cheap, and even more so because we are a nich part of the market even for a well versed developer. They will have to research what MML even is, learn about it and how it works before they can even implement it into a program for us. So our cost is already a little higher due to this.
    The good news is, we can get the source code of the program since we are commissioning the product and continue to upgrade, and improve it over time with no limitations. We plan on redesigning the entire layout to allow it to be more organized such as being able to group tracks together and showing them down the side. Instant preview generations in mp3 format, a higher (or unlimited) track limit, and just hopefully improve the over all user experience of the program.
    In the future we want to do things like link it to our REST API for the website and have it automatically pull and download submissions from our website into the program. Let logged in members, chat and instantly share files with one another within the composer program.
     
    I will be updating this post shortly with more information, but if you contribute at least $10 or more to the project then you will be eligible for the following rewards:
    - A special Donation rank, and color. - A special Achievement Badge that will display on all posts and your profile showing that you supported the development of the project. - Added to the thanks/contributor list on the download page for the new program. - Added to the thanks/contributor list inside the actual program in the About section. - Access to the private development forum once the goal is reached to give us feedback, take part in testing, and more.  
    If you contribute at least $50 or more to the project then you will be eligible for a direct feature suggestion. (As in we will work with you, to implement something directly into the program that you desire.) Please note, that the suggestion will need to be realistic. You do not have to tell us what you want right away, it can be at a later time as well.
     
    Note - You CAN donate Anonymously, and you can also Hide the amount you have donated from others.
     
    We really hope the community, can come together and help us with this project! Even if the entire goal is not reached, every single bit helps us so we do not have to fund the entire project out of pocket.
    You can donate by going here.

    View full article
  6. Upvote
    👑opalthira got a reaction from 🎶Telmes in Comments on Submissions   
    I feel like we should get comments on submissions to make the website more Community friendly?
    Sure you can review peoples submissions but you can't talk back and forth unless you go onto their profile, etc.
    just a thought.
  7. Upvote
    👑opalthira got a reaction from 🎶Argysionnach in Comments on Submissions   
    I feel like we should get comments on submissions to make the website more Community friendly?
    Sure you can review peoples submissions but you can't talk back and forth unless you go onto their profile, etc.
    just a thought.
  8. Upvote
    👑opalthira got a reaction from 🌟Yasuno in Opalthira's MML Guide   
    *This guide is a work in progress*
    This guide will teach you how to understand and write mml code, "basic music theory", and how to use the 3ml editor.
    Table Of Contents
         1.Chapter One: MML Coding List
    Coding List
             2.Chapter Two: 3MLE
    Setting Up 3MLE 3MLE Tools 3MLE Terminology Problems With 3MLE      3.Chapter Three: Types of Writing
    MIDI
    MIDI Import Video Synthesia Sheet Music  
    Chapter One: MML Coding List
    Coding List
    Symbol
    Usage Example
    Description
     t
     t136
    This sets the speed of all notes played after it is set. A tempo of 32 is the slowest and 255 is the fastest. If it is not within this range or not set, the tempo will default to 120. To change a tempo during a tie, you must add the tempo before the tie. Like this “a16t136&b12”.
     L
     l8
    This sets the default length of all default notes (notes without numbers after them) played after it is set. It only affects notes in one section. If it is not set, the length will default to 4.
      .
     l16.,b2., e.
    This increases the length of notes by 50% of the length they are set to. It is always placed after what is being lengthened.
    v
    v15
    This sets the volume of all notes played after it is set. It only affects notes in one section. A volume of 1 is the quietest and 15 is the loudest. (any higher value will set it to 15) If it is not set, the volume will default to 8.
     o
     o6
    This sets the octave of all notes played after it is set. It only affects notes in one section. It is always followed by a number which is the actual octave it is being set to. If it is not set, the octave will default to 4. It is possible to use octave 0 or o0, however it will not register in 3mle.
     <,>
     a<b>c
    The symbol "<" can be used to lower the octave by 1 and ">" can be used to raise the octave by 1. All notes after these are affected by the octave change. As with the "O" symbol, it only affects the section it is used in. These are mostly used to reduce complexity if only single octave changes are needed.
     
    a,b,c,d,e,f,g
     
     a4, b+2., c, d-16, e+, f., g1, f#
    These are the actual notes which play during the song. They are often followed by a number to determine the length of the note, but any notes without a number will play for the default length.
     
     +, -, #
     
    b+4, d-8, f+, e#, a#1
    "+" and "-" indicate sharps and flats, respectively, and are placed between the note they modify and the length modifier. "#" is also another symbol used for a sharp it does not work in Maplestory2. 
     &
     g2&G4., g4&g8.
    This is a tie, which means the note will play for duration of all of the same-pitched notes tied to it combined. For example, G2&G4. will play the note G for the duration of 3 1/2 beats [2(half note) + 1(quarter note) + 1/2(50% increase of quarter note) = 3 1/2 beats (common time)].
     r
     r8, r1.
    This is a rest, which means there will be no note played during its duration. (a silent note) They act just like notes otherwise,  any rests without a number will play for the default length. 
    n
     n64
    (Not recommended for novices.) Plays a note depending on the number after the "N". (This is a Midi Note Number) This can be useful for situations such as "g+>c+<g+>c+<g+>c+" which can be shorted to "g+n61g+n61g+n61". The note played is affected by the settings used with "T", "L", and "V".
     
     
    Chapter Two: 3MLE
    Setting Up 3MLE
    To set up 3mle you will need to download a extracting software such as winrar, and download 3ml. (see 3ml editor tab)
    Make a new folder on your desktop (or desired area) and open the 3mle download.
    Click the "extract to" button and then find and click on the new folder you made.

    If it says the Download had failed or the data is corrupted extract the folder using winrar.
    The Text box
    To set up the text box all you need to do is move your mouse to the bottom of the screen.
    Where it says "Tempo 120, Octave 4,  Velocity 8, L4"
    Then move the mouse till you see this cursor and drag up to reveal the textbox.

    You can use this box to type out your mml with having to leave the editor (or use notepad).
    Pressing enter will drop down one line. After doing so it will make a new line underneath with another number to the left of it.

    This can be an easy way to keep track of what measure you are currently working on.
    So i recommend doing this as often as possible to make your mmls neater and easier to access.
    3MLE Tools
    Tracks
    Tracks are used to keep track of melodies, harmonies, and to make jams.
    To add track you simply click on track and then "append track".

    You can change the instruments for each track by clicking on the track, and then clicking on the box underneath the track.
    You can also mute a track by clicking on the speaker icon next to the instrument box.

    Exporting & Importing Mmls
    In 3mle you can import mmls written in Mabinogi format into 3mle or export mmls into Mabinogi format.
    You can do this by clicking one of the icons below the help button.
    The red one being export and the green one being import.

    Setting Time
    You can change the time of your mml by clicking on "File" and then "properties" or press F8.
    After doing that you click on the arrows beside "Beat" to change the Time.
    You can only change the time setting once in 3mle.
    If you need to change it multiple time per song it is recommended to do so in multiple 3mles and then add it back in later via copy pasting.
    (I'll get into the importance of time later)

    Optimize
    Optimize is a tool that is by default used in 3mle, it is listed under track and is near the bottom.
    You can also use CTRL+SHIFT+Y to optimize all tracks at once.
    It will cut out midi notes and text from the song.
    Such as "Measure 1 = L8eeee".
    It also shortens any text into a more compact size making it so you use less characters. 
    Ie. e8e8e8e8 > L8eeee
    3ML Terminology
    Gate - Gate determines the length of a note.
    Vel/Value - Determines the volume
    Measure and Tick - Measures are the bars that hold the notes and are typically 4 beats in length. Tick is number that is represents the total value of the notes being played in a song, commonly refereed to as "Ticks".
    This is used to determine where tempo changes go.



    *** All tempo changes need to be in EXACT same spot as they are in the first track of a song regardless of game otherwise the song will desync.*** 
    Ticks are used for determining where tempos changes go in jams for Mabinogi and finding where tempo changes go in every track of Maplestory 2. In Mabinogi you primarily use ticks to determine where to add tempos for jams, specifically when there is another instrument being played by another person. You only need to do this for the first track in Mabinogi as the game supports global tempo, meaning that it applies all tempos from one track to everything being played by that one person.
    For Maplestory 2 however you need to add the tempos from the first track to EVERY track and it has to be in the EXACT same spot as the first track.

    Using Ticks - Using tick can be annoying at time as you need to determine where tempos go.
    Sometimes you may luck out and the tempos can just be easily placed without issues. Where as other times you will need to break up the notes to fit the tempos in there and then put them back together. 
    For the first instance, all you need to do is find a track that has the tempos listed in it. Sometimes it is on the first track and has notes, while other times it may have the tempos listed on a track of its own. From there all you need to do is match the tick lengths from track one to all tracks and add the tempo. be sure to double check where you are adding the tempos so that you are not breaking up any notes such as sharps (ex. b+), on top of that make sure after you added the tempo its in the right place. Sometimes you might add it in and it will be too far to the right of the note and add the tempo after that note and not where you wanted it to go.

    If you have to break down notes to add in the tempos you are gonna need to do math to determine where the tempos need to go.
    This can be frustrating however it can be easy If you follow this chart.

    By following this chart you can determine the amount of notes required to add in the tempo changes.
    An easy way to make sure your songs don't desync is to write down the total tick length for each track.
    You can do this by scrolling down to the bottom of each track and writing the last number under the tick section.
    From there if there is a rest you can write out the length of the rest, delete it and then determine the difference needed to match the same tick in the first track.

    For example;
    We need a tempo of 89 on tick 111.0000 but the nearest point is 111.0012 and there is r with the value of 32. in the way.

    First we find our total tick value which is 112.0000
    We would delete the r and the nearest tick value would change to 110.0378.
    From here we can subtract 110.0378 from 111.0000 to determine our difference and we get 0.9622.
    Following our chart that is equal to 5 r2s... However if we add 1 r2 we go over our target.
    So instead of doing that we are gonna add a rest descending from r2 until we find a number at or below our target.
    After descending in order we get to r64 which is equal to our target number so we add our tempo.
    Now the song is desynced, and we need to fix that. To do this we are gonna take our final tick tempo that we wrote down which was 112.
    And subtract the new tick final tick from it to get the difference. So 112 - 11.0372 = 0.9628 which is again not usable.
    So we start from the top and make our way down to where we are below the target of 112 or at it. 
    After working down the ladder we get to r32 and the song is back into sync and ready to be played in ms2.

    This is the process you need to repeat for every track and every single tempo change within a song.
     
    Known Problems With 3MLE
    3MLE isn't perfect there are problems with it and they are not fixable at this time here is a list of problems with the program.
    You cannot turn off global tempo for Maplestory 2.
    This is problem because you cannot test for desyncs within 3mle you must do in game.
    3mle was designed 10 years ago for Mabinogi and re-purposed for Maplestory 2. Triplets do not load properly in 3MLE.
    You will have to manually edit the code to fix this.  
    Chapter Three - Types of Writing
    There are lots of ways to write mml but the three most common ones (to my knowledge) Are; Midi, Synthesia, and Sheet music.

    Midi
    Midi's are the easiest way to make songs for Mabinogi and Maplestory 2.
    They are premade songs that you just need to import into 3MLE and set the tempos and volumes for to play.

    Importing Midi's 
    You must import midi files a specific way into 3mle in order to get the full song to play.
    Open two instances of 3mle On the first 3mle go to import (CTRL+SHIFT+I) and select 1 TRACK from the total list
    Your settings should look like this
    After importing the Midi track go to the second 3mle and import the next Midi track When the second Midi track is imported all you are gonna do is press CTRL+A then CTRL+C Go to the first 3mle and press CTRL+T and then CTRL+V Repeat steps 3-5 until all Midi tracks are imported Importing Midi Video
    Made by Free/Phrasia
    http://puu.sh/BKqxI/12496185dd.mp4
    Mabinogi
    After importing a song you may need to;
    Optimize the song  Change the octaves of certain tracks, to match the instrument that you want to use for that track. Set the tempo If the song requires more than one person to play it (you only need to set the first track per player) After doing all of these things you just need to test the song by pressing the play button. If it meets your qualifications just export the song and click read from clip board to put it in game. Maplestory 2
    After Importing the song you will need to;
    Optimize the song Set the tempo from the first track to be the exact same on all the other tracks (See "Ticks") Adjust the volume to your liking  Copy one track at a time into the in game composer and create the score.
      Synthesia
    Synthesia are visual videos that show notes being played, you can find a lot of them on youtube.
    It is very similar to the way 3mls player looks. However instead of the notes going from top (high octave) to down (low octave) Synthesia's go Left (low octave) to right (high octave).
                     
    To convert them to 3mle all you need to is copy the notes from the video into 3mle.
    The notes are normally NOT listed in the videos though. So I recommend using the Keyboard tool to copy out notes.
    The only note that is normally marked is "c4" which is marked with a dot on the key. 

    "But that sounds like ALOT of work. I don't want to count up and down to figure out each note >:L"
    Well do i have some Great news for you! You don't need to count up or down from c4, because the octaves are also marked in the videos.
    The octaves are marked by a little rectangle followed by a large rectangle.
    The little rectangle has the notes C,D and E. And the large rectangle has the Notes F,G,A and B.

    Synthesia tips
    Sometimes Synthesia's use Time, It will not affect how the song sounds.
    Time determines how many beats can be played within a Measure. Such as 3/4 time, where only three beats will play in one measure.
    Using Time will reduce stress greatly because you can make it so that your measures match up in 3mle and in the video.
    Time can also only be changed once in 3MLE so if it changes again you would be better off doing it a separate 3MLE window. 
    However most Synthesia's have a one to three measure gap before actually starting the song. 
    Be sure to take this into account when writing songs using this method, will save lots of time and stress.
    Sheet music
     
    *to be continued*
     
     
     
     
     
     
     
     
     
     
     
     
     
  9. Upvote
    👑opalthira reacted to 🚩ADirtyCouch in Tuned Instruments (and 3MLE)   
    Tuned and festival instruments are practically the same sound wise, but they're still separate items.
    These are just what I've noticed from my old MMLs, but to me the piano, violin, and cello are louder than they were before.  All the old wind instruments aside from tuba (flute, whistle, chalumeau, and roncadora) sound more quiet than before (v15 flute is no longer cancer for example).  Cymbals seem louder than they did before too.
    This is just from me observing how some of my songs sound before and after the Music Q patch.  If anyone else can confirm the changes that have been made, that'd be great.
     
  10. Upvote
    👑opalthira reacted to 👑Bran in PSA To Visitors Looking For MMLs   
    If you're planning on posting MML arrangements from here onto the bard board, please give credit to the maker of the arrangement.
    Most composers here don't care regardless, but there are some like me that take pride in their work, especially if we're throwing in a couple of hours minimum into making the MML.
    (Me, personally, I have to transcribe mine from scratch or transfer scores to MuseScore and arrange them from there. If you've ever done those before, you'll know that both processes take a lot of time.)
    All of the submissions may be free for the picking, but that does not mean that you're allowed to take all of the credit of the MMLs you choose.
    The same thing also applies if you're submitting MMLs from Naver's MabiCafe site and/or other Mabinogi sites onto Mabi Beats. Just giving a heads up, and thank you for taking the time to read this.
    -Brandon
  11. Upvote
    👑opalthira got a reaction from 👑StarGazerz in The Scariest Little Ghost event guide   
    NOTE: I found a forum thread with all the answers on it  you can find it here:http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1556027-The-Endings-You-Got-The-Choices-You-Made-(Little-Ghost-Event-Possible-Spoilers)%26nxid%3D10
    However I have also posted the answers on this thread as well Enjoy.
    I would recommend trying to do this event on your own first so that you can enjoy it more. 
    I figured i would post how to get the all the ending for the event so that people don't get too stumped. 
    This guide should be spoiler free.

    Aflie 1: (This one works)
    Find the little ghost
    Who says you need to be scary?
    I know i know
    I want to go to the haunted house
    Leave him alone
    Fight Colton
    Fight Colton again
    Tell me about your past
    Yes
    We should go together

    Alfie 2:
    Find the little Ghost
    So what happened Yesterday?
    Take your time
    (Fight Colton again)
    I saw Colton
    It is better to know
    We should go together 
    Look behind you

    Kyle 1: (This one works)
    Haunted House
    You should be more kind to your brother
    I was there for a minute
    (use force)
    Is that really best for him?
    Yes
    Will you think it over once more?
     
    Kyle 2: 
    Haunted House
    You should be more kind to your brother
    I was there for a minute
    (use your words)
    Yes/No
    (Use force)/Will you think it over once more?
     
    Colton 1: (This one works)
    Go to the pasture
    Force him to listen
    What happened Yesterday?
    Its his fault
    See Kyle
    Tell the little ghost to pretend he doesn't know
    Who are you talking about?
     
    Colton 2 
    (Wait for him to talk)
    No its not his fault
    Go see Kyle
    Give him a sincere apology
     
    William 1 (This one works)
    You intrigue me...
    We should go back to the house together
    With the little Ghost
    Not with those intentions
    Because this is best for everyone
     
    William 2 
    Go to William
    You intrigue me...
    We should go to the house together
    With the little ghost
    I will not stop you
    Because you are wrong
     
    I will continue to update feel free to add your choices on here as well. 
  12. Upvote
    👑opalthira got a reaction from 🎶Flameberge in The Scariest Little Ghost event guide   
    NOTE: I found a forum thread with all the answers on it  you can find it here:http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1556027-The-Endings-You-Got-The-Choices-You-Made-(Little-Ghost-Event-Possible-Spoilers)%26nxid%3D10
    However I have also posted the answers on this thread as well Enjoy.
    I would recommend trying to do this event on your own first so that you can enjoy it more. 
    I figured i would post how to get the all the ending for the event so that people don't get too stumped. 
    This guide should be spoiler free.

    Aflie 1: (This one works)
    Find the little ghost
    Who says you need to be scary?
    I know i know
    I want to go to the haunted house
    Leave him alone
    Fight Colton
    Fight Colton again
    Tell me about your past
    Yes
    We should go together

    Alfie 2:
    Find the little Ghost
    So what happened Yesterday?
    Take your time
    (Fight Colton again)
    I saw Colton
    It is better to know
    We should go together 
    Look behind you

    Kyle 1: (This one works)
    Haunted House
    You should be more kind to your brother
    I was there for a minute
    (use force)
    Is that really best for him?
    Yes
    Will you think it over once more?
     
    Kyle 2: 
    Haunted House
    You should be more kind to your brother
    I was there for a minute
    (use your words)
    Yes/No
    (Use force)/Will you think it over once more?
     
    Colton 1: (This one works)
    Go to the pasture
    Force him to listen
    What happened Yesterday?
    Its his fault
    See Kyle
    Tell the little ghost to pretend he doesn't know
    Who are you talking about?
     
    Colton 2 
    (Wait for him to talk)
    No its not his fault
    Go see Kyle
    Give him a sincere apology
     
    William 1 (This one works)
    You intrigue me...
    We should go back to the house together
    With the little Ghost
    Not with those intentions
    Because this is best for everyone
     
    William 2 
    Go to William
    You intrigue me...
    We should go to the house together
    With the little ghost
    I will not stop you
    Because you are wrong
     
    I will continue to update feel free to add your choices on here as well. 
  13. Upvote
    👑opalthira got a reaction from 🎶Telmes in The Scariest Little Ghost event guide   
    NOTE: I found a forum thread with all the answers on it  you can find it here:http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1556027-The-Endings-You-Got-The-Choices-You-Made-(Little-Ghost-Event-Possible-Spoilers)%26nxid%3D10
    However I have also posted the answers on this thread as well Enjoy.
    I would recommend trying to do this event on your own first so that you can enjoy it more. 
    I figured i would post how to get the all the ending for the event so that people don't get too stumped. 
    This guide should be spoiler free.

    Aflie 1: (This one works)
    Find the little ghost
    Who says you need to be scary?
    I know i know
    I want to go to the haunted house
    Leave him alone
    Fight Colton
    Fight Colton again
    Tell me about your past
    Yes
    We should go together

    Alfie 2:
    Find the little Ghost
    So what happened Yesterday?
    Take your time
    (Fight Colton again)
    I saw Colton
    It is better to know
    We should go together 
    Look behind you

    Kyle 1: (This one works)
    Haunted House
    You should be more kind to your brother
    I was there for a minute
    (use force)
    Is that really best for him?
    Yes
    Will you think it over once more?
     
    Kyle 2: 
    Haunted House
    You should be more kind to your brother
    I was there for a minute
    (use your words)
    Yes/No
    (Use force)/Will you think it over once more?
     
    Colton 1: (This one works)
    Go to the pasture
    Force him to listen
    What happened Yesterday?
    Its his fault
    See Kyle
    Tell the little ghost to pretend he doesn't know
    Who are you talking about?
     
    Colton 2 
    (Wait for him to talk)
    No its not his fault
    Go see Kyle
    Give him a sincere apology
     
    William 1 (This one works)
    You intrigue me...
    We should go back to the house together
    With the little Ghost
    Not with those intentions
    Because this is best for everyone
     
    William 2 
    Go to William
    You intrigue me...
    We should go to the house together
    With the little ghost
    I will not stop you
    Because you are wrong
     
    I will continue to update feel free to add your choices on here as well. 
  14. Upvote
    👑opalthira got a reaction from 🎶Lachesis in The Scariest Little Ghost event guide   
    NOTE: I found a forum thread with all the answers on it  you can find it here:http://mabinogi.nexon.net/Community/forums#%2Fshowthread.php%3F1556027-The-Endings-You-Got-The-Choices-You-Made-(Little-Ghost-Event-Possible-Spoilers)%26nxid%3D10
    However I have also posted the answers on this thread as well Enjoy.
    I would recommend trying to do this event on your own first so that you can enjoy it more. 
    I figured i would post how to get the all the ending for the event so that people don't get too stumped. 
    This guide should be spoiler free.

    Aflie 1: (This one works)
    Find the little ghost
    Who says you need to be scary?
    I know i know
    I want to go to the haunted house
    Leave him alone
    Fight Colton
    Fight Colton again
    Tell me about your past
    Yes
    We should go together

    Alfie 2:
    Find the little Ghost
    So what happened Yesterday?
    Take your time
    (Fight Colton again)
    I saw Colton
    It is better to know
    We should go together 
    Look behind you

    Kyle 1: (This one works)
    Haunted House
    You should be more kind to your brother
    I was there for a minute
    (use force)
    Is that really best for him?
    Yes
    Will you think it over once more?
     
    Kyle 2: 
    Haunted House
    You should be more kind to your brother
    I was there for a minute
    (use your words)
    Yes/No
    (Use force)/Will you think it over once more?
     
    Colton 1: (This one works)
    Go to the pasture
    Force him to listen
    What happened Yesterday?
    Its his fault
    See Kyle
    Tell the little ghost to pretend he doesn't know
    Who are you talking about?
     
    Colton 2 
    (Wait for him to talk)
    No its not his fault
    Go see Kyle
    Give him a sincere apology
     
    William 1 (This one works)
    You intrigue me...
    We should go back to the house together
    With the little Ghost
    Not with those intentions
    Because this is best for everyone
     
    William 2 
    Go to William
    You intrigue me...
    We should go to the house together
    With the little ghost
    I will not stop you
    Because you are wrong
     
    I will continue to update feel free to add your choices on here as well. 
  15. Upvote
    👑opalthira got a reaction from 🌟Yasuno in MML language?   
    Read the books you get from composition they can be quite helpful 
  16. Upvote
    👑opalthira got a reaction from 🌟Yasuno in Mabinogi Not working?   
    I was playing dced and now i can't connect to the game or the website but i can go on any other website just fine. 
    Was wondering if anyone had this problem.
  17. Upvote
    👑opalthira got a reaction from 🌟Yasuno in PC Couple items   
    Was wondering how much these items are
    ~ 10X10 Dev cat bag (10-15mil)
    ~ Hamelin Partner tuner
    Thanks in advance, 
    Opalthira
  18. Upvote
    👑opalthira got a reaction from 🎶danilo227 in Meep   
    Wheres the mml?
  19. Upvote
    👑opalthira reacted to 🎶danilo227 in Meep   
    I dare you to watch dis e.e 
     
     
  20. Upvote
    👑opalthira reacted to 👑tanino in 3MLE Quick Tips   
    Greetings,

    Although MabiBeats ships 3MLE with all the required configurations for it to work, there are some things that could be useful to know, as such here's a few of my personal favorite tips that oddly enough not many people know.

    1. The Search Function & Replace Function
    Hitting the keys CTRL + F (much like any text editors) will bring up a small windows which can be used to look for snipets of text in the MML code you're working on.
    It will only search in the selected track however, not the whole MML.
    This window looks like this. (Due to Windows Version variations yours might look slightly different but all the buttons are at the exact same spot).


    How do I use it? Simple!
    Type what you wish to search for in the "Search what" field. Click on Search Up if you want to search anywhere BEFORE your currently selected text in the MML Code, otherwise click Search Down. If there is nothing found, a prompt will display informing you as such. Here's an example GIF.

    Alright, now that we know how to search, lets talk about replacing, and how it can be used.

    First, the replace function is also limited to the track you have selected. It's very useful when transposing an MML up or down an octave in the event that an MML contains a lot of Midi Number Notes. These notes are marked with the letter "n" followed by a number. When you change the octave, the number notes are unaffected because they ignore octaves and instead directly tell the MML where the note should be regardless of any other conditions.
    Here is what an N note looks like in an MML Code:  (Highlighted for your understanding pleasure :'D)
    If you happen to be transcribing say... a Mandolin or Lyre MML to something like.. a Piano, Harp or Electric Guitar, Midi Number Notes are you worse nightmare, however fear not! This is where the Replace function comes into play.
    To replace a part of your MML Code, you must first search for what you want to replace, as described above. Then, Click on Replace, two new buttons will then appear, as well as a new text field.
    IMPORTANT: You are Replacing the content what you typed in the search field with what you type in the Replace field. Clicking on Replace will replace the selected MML with what you have tpyed in the Replace What box.
    Clicking Replace All will replace ALL found matches to what you have searched for to the contents of the Replace What box.
    If you replace more than one element, a small (sadly untranslated) box will tell you how many matches were replaced. Here is an example in which we are replacing Midi Number Notes with rests.

    Now this is a CRUCIAL thing to know when dealing with Midi Number Notes, very useful and will save you A LOT of time.

    2. Fix to Flickering / Invisible Tracer
    You may have noticed that when you play an MML, the small vertical bar that shows you the current position of the MML playing flickers or is not showing at all.
    If this annoys you, don't worry, its very easy to fix!
    Go to your Settings -> Preference and do the following change.
    Under General -> Drawing Frame Rate -> Switch it from High: 60FPS to Default: 30FPS Save your work and reload 3MLE, your tracer should now be working!   3. Registering *.MML files

    If you wandered into the 3MLE settings, you may have found an option called *.MML File association, what this does is it tell Windows that .MML files should be opened with 3MLE, it will also give them a small icon instead of a blank unknown file type image.
    YOU CAN ONLY CHANGE THIS SETTING IF YOU RUN 3MLE AS AN ADMINISTRATOR, to do so, right click your 3MLE exe file or shortcut and click on "Run as Administrator".
    Simply click on Register to Regiser the file association, and Unregister to remove the association. If the file is already Registered it will ask if you want to override the registration. If you are not running 3MLE as an Administrator you will get an error message saying that the File Association failed.
    Example

    What the MML File icon looks like in Windows

     
    I'll likely add some more useful tidbits about 3MLE to this. There is a lot to know that can help folks out there. Thanks for reading my thread.

    Kind Regards,
    tanino
  21. Upvote
    👑opalthira reacted to 🚩Falaflame in Falaflame's Beginner Guide - How To Start Off!   
    A normal conversation between me and a newbie always end up like this.
    Newbie: How did you get that outfit?
    Me: I bought it off of another player.
    Newbie: How much was it?
    Me: (insert some figure in mils)
    Newbie: That's way too much! I only have 1k and I'm not very strong.
    Me: ...
    I get this. EVERY. SINGLE. TIME. I meet a newbie. So rather than repeat myself a few dozen more times, I'm just going to go ahead and outline the details here. If you found a newbie that's struggling to make dough, link them here.

    Falaflame's Beginner's Guide to Mabinogi: Mastering Your Talent
    Written by Falaflame. References are used by the Mabinogi Wiki of Mabinogi World. http://wiki.mabinogiworld.com/

    Chapter 1: The Basics

    Mabinogi is a brutally difficult game to maintain a budget on. Depending on what server you may be on, price ranges on player shops will appear nigh impossible for you. You may have about 1k gold on you, and whatever you may want may be around 5 mil. That looks impossible to get... but let me assure you... it's actually not.

    I have some outfits that may be priced over 5 mil. Sometimes over 10m. I didn't give in and shell out real life cash on NX just to get these either. I didn't burn away my money on gachapons. I didn't burn away my money on reforges to sell to other players. I got these outfits the hard way.

    When I first started out, I was in the same shoes as most newbies are. I only did like 900 damage on a smash crit. I only had about 25k gold on me at the maximum. It felt awful. And, at the time, I only had access to some of the lower-end shadow missions because my total level was so low. But now, you can choose your shadow mission difficulty based on your talent level. I like this system a lot better than when it was based on total level, because it gives you incentive to focus on a specific talent.
    If you don't know what a talent level does, it's basically a group of skills in a certain set. If you rebirthed/created your character, and have your talent set at a certain talent, you get double-training points for the skills listed in said talent. I won't list them all here, because there's way too much to go over, but if you want to know what talent lists the skills you want to train, you can go here:
    http://wiki.mabinogiworld.com/view/Talent

    But as I said, it becomes A LOT easier to train skills when you have the talent set to that certain skillset. If you want to train magic, you could set your talent to Mage. If you want to train Range, you could set your talent to Archer. You get the idea. And the higher you train your skills, the higher your talent level will be. Because most newbies who start off, inherantly, start off at a low talent level (everyone begins as Fledgling, which is a Lv1 Talent), they can only access Basic and Int difficulty shadow missions early-on, which may be why you aren't raking in much gold. This is why you want to work on your talent and try to get it as high as you can, so you can be able to build and maintain your own budget by going to high-level shadow missions. BUT, this also requires you to know what you are doing, and be strong enough to take out these enemies, too! Hard-level Shadow Missions are NO SLOUCH. They will wreck your life if you don't dispose of the enemies fast enough! Part of the incentive to ranking your talent level, is to get stronger and be able to help your own cause!
    Chapter 2: Talent Choices

    So as you begin the arduous journey to try to do something for yourself, you're probably wondering what talent you should begin with. You'll probably want to be a blazing mage who ignites every enemy with a giant meatball from space. You'll probably want to shoot a gigantic nuke from your bow. Or you could probably want to be the next Vash the Stampede and become a gunslinger perhaps. That all sounds cool and all. But your first talent should definitely be...
     

    Close Combat! Ranking your Warrior Talent should be first and foremost for all upcoming newbies! There's multiple reasons why you will want to start off with this as your very first talent to rank, but I'll outline some of the most important reasons why you will want to master Warrior first before anything else you'll want to become.
    You won't be entirely helpless when thrusted into a close and personal fight. I've seen way too many newbies make the mistake of ranking Range, Alchemy, Magic, etc because that's what they want to be, but neglect all of their close combat abilities. My question is... what's going to happen when you miss a magnum shot? What's going to happen if the enemy gets up in your face before you get a charge of Firebolt in? What's going to happen if you don't get a timely chained cylinder on your Water Cannon when the enemy is right in your face? What's going to happen if you have 5 of the enemies right in your face in the heat of a multi-aggro situation? You're going to have to resort to close combat eventually! Almost every single skill that is listed in Close Combat can used with every skillset on other talents. In other words, you'll make the most out of your combat abilities if you have this talent mastered! This talent gives a boatload of HP and Strength. HP is always welcome for beginners, because in a game like this, taking hits is /crucial/ at the beginning steps. And strength increases the amount of damage you do with your attacks. BUT, that's not the only reason why it's a benefit to master this talent. If you want to become a Mage, Fighter, or Archer, and you already have this talent mastered, you have another option you can explore once you master those resepective classes. Since Mage damage is based off of Intelligence, Fighter damage is based off of Will, and Archer damage is based off of Dexterity, this opens up another talent skillset you could potentially use with devastating effects: Gunslinger, Ninja, and Puppeteer. And since Strength is factored in for ALL THREE TALENTS on damage (Str/Int for Gunners, Str/Will for Ninja, Str/Dex for Puppets), having this class mastered maximizes your combat potential! Warrior is by far the easiest and fastest talent to master. None of the other talents come even close. The lowest Talent you can have is Fledgling, as I may have said before. The highest talent you can get to is Grandmaster (Lv16 Talent). However, you can only be grandmaster of one talent, so other than that, the highest you can get to is Master (Lv15 Talent). But I will stress this to you. You do not HAVE to become a grandmaster of Warrior! You can if you really want to maximize your close combat damage, lance damage, gun damage, shuriken damage, and puppet damage, but if you want to become a mage, fighter, or archer, there's really no reason to become a grandmaster of warrior. You can become a grandmaster of those respective talents instead. Warrior is mainly used as a stepping stone for newbies, and as such, you don't absolutely have to become a grandmaster of it. However, it is very highly recommended to get to at least Master.

    Chapter 3: Skill Preferences

    Alright, now for the biggest and meatiest part of this guide.

    So now that you have your Talent chosen, you're probably wondering, "Where do I begin"? Most newbies make the mistake of advancing every skill up whenever they can be ranked. Hell, I've seen some newbies advance things like magic bolts up along with their talent skills. My suggestion is to stay within the talent you chose. Don't bother ranking anything outside of your talent, because it's a major waste of AP (which is a number of points used to be able to advance skills to the next rank). And in a game like this, AP gets used VERY QUICKLY. Even if you start with a 500 AP Potion, that doesn't mean you can just use it willy-nilly. It's best to rank your Warrior Talent skills, and ONLY those skills.

    So, to answer your question of "where to begin", I have 2 skills that should be at the top of your list. These 2 skills should be prioritized over EVERYTHING ELSE.


    Smash and Windmill. These are the 2 skills that you will be using A LOT in most talent classes. Even Mages will want to give a good whack with their Wand if the enemy is too close. But the reason why you will want to be ranking these skills is different from each other.

    As for Smash,
    Smash has one of the highest damage multipliers in the game early on, and depending on what weapon you may be using, it may be bar none the highest. You're going to be dealing with Multi-Aggro A LOT in this game, so you're going to be using this skill very very often. It's better to deal with 2 aggroing enemies with Full HP than deal with 2 aggroing enemies with full HP AND 1 additional aggroing enemy that's damaged. The less enemies you have on the field, the better. Smash is also used for knockback purposes too, which helps when trying to combo enemies. It's also one of the easier skills to train, too. Smash also has a neat effect that has a chance to occur that either bleeds the enemy for Damage Overtime (if you used a sword), stuns an enemy from using magic or alchemy (if you used a blunt weapon), or decreases their defense and protection (if you used an axe). This definitely comes in handy in solo runs. As for Windmill,
    Windmill is your only Area of Effect attack you'll get access for for a VERY LONG TIME, so it's imperative you get this skill ranked up first and foremost. It also has the ability to reset the enemy's AI. Like Smash, knocks enemies back, which again opens the door to combo possibilities. You will also get critical hits with this attack no matter what the enemy's protection stat is, so it is a very useful offensive AND defensive skill.
    It is important to get both of these skills from Rank F to Rank 1 first and foremost. Smash is easy to get there, but you probably won't enjoy getting Windmill there at all. Windmill is your first brick wall as far as training skills goes, because it is a very grindy skill that requires you to be aware of your Combat Power (as in, a lot of your targets must appear as "Strong", "Awful", or "Boss" when you view the enemies using the ALT key). But don't let that discourage you!
    You can train Smash just about anywhere. But by far the best enemies you can train them on is Foxes and Gray Town Rats. You can find foxes literally ANYWHERE, and Gray Town Rats are in damn near every dungeon you can do at your level. A good place to train Windmill... Honestly, there isn't very many good places to train Windmill. I will say this though. The Shadow Mission, "Their Method", located in Tara, WILL be your best friend. You're going to be there a lot, so I hope you'll get used to fighting Zombies a lot until you get your training done.

    But once you get past the grindy part of ranking the Windmill, you WILL reap the benefits in the long run.



    Critical Hit, Shield Mastery, Light Armor Mastery.
    These are the skills you should be ranking ALONGSIDE the two top priority skills in Smash and Windmill.
    Critical Hits are essential to train up if you want to dish out the big damage against enemies and finish them faster. It gets REALLY grindy in the later ranks, which is why it's generally suggested to train them ALONGSIDE other skills. Shield Mastery and Light Armor Mastery isn't so much grindy. In fact both are relatively easy to train, and you can get them to r1 in a flash if you focus on them.
    The reason why you'll want to rank these up is so your survivability becomes suitable to holding your own in shadow missions, and especially dealing with multi-aggro. You're going to want to be using an armor when heading to battle, and for beginners, you're going to always want to be carrying a shield with you. 99.9% of the time, you're going to be using a shield along with a weapon. Though which shield you'll be using depends what race you are.
    For Giants, you'll be getting the Vales shield. For Humans and Elves, it's the Kite Shield, OR, if you can find a Beholder's Shield from 35k-50k. However, since both are relatively pricey, you also have the option of completing Generation 1 all the way until the "The Land of Eternity, Tir Na Nog" quest and get your Adventurer's Targe Shield there. (as well, if you feel reluctant on buying light armor, you can get yours there too) But eventually you'll want to get the aformentioned shields I mentioned.
    As well, Shield Mastery is home to by far and away the best Master Title for beginners for a very long time (Master of Shields) so even after you get to r1 Shield Mastery, continue to work on Shield Mastery until you get the Master Title for it. Master of Shields has +10 defense and +10 protection, making you a walking wall of invulnerability, which definitely helps when soloing content.
    Light Armor Mastery and Shield Mastery helps a lot. I can't stress how much the damage reduction from both skills help a lot. It definitely helps you solo a lot more content.
    Notice I listed Light Armor Mastery instead of Heavy Armor Mastery. It's mainly because, while I heavily recommend Heavy Armor for everyone (in a lot of cases WAY more than Light Armor), they aren't easily acquired by any means for beginners. You'll have to have a boatload of gold to be able to get one, and it's especially frustrating to find one for Elves, because they can either only buy a heavy armor from another player, or be super patient to get one (Royal Knight Armor) with a boatload of adventurer seals. So it's generally better just to get Light Armor instead. You can buy one for 16k from Nerys in Dunbarton for Humans/Elves and 22k from Taunes in Vales for Giants. They're not cheap, but they're not outrageously priced like Heavy Armors tend to be. Though if you DO have access to Heavy Armor already (you can find out if you have one by checking here: http://wiki.mabinogiworld.com/view/Category:Heavy_Armor ) feel free to replace Light Armor Mastery above with Heavy Armor Mastery instead.

    The best place to train all 3 of these skills (4 if you want to train Heavy Armor Mastery) is definitely Barri Dungeon (Normal). You will find Goblins, Goblin Archers, AND Imps here. Goblins will fulfill the melee damage part, Goblin Archers will fulfill the Ranged Attack damage part, and Imps will fulfill the magic damage part. Any of the 3 can critical you, too, but if you're fishing for crits, I suggest letting regular Goblins do it, as getting critted by archers and Imps aren't fun.


    Defense, Counter Attack, Assault Slash, Sword Mastery, and Bash.
    These are the next set of skills to work on right after completing Smash and Windmill. If you're still working on Critical Hit, Light Armor Mastery, and Shield Mastery, work on them alongside these skills too.
    Defense is important for much of the same reasons as both Armor Masteries and Shield Mastery. Training this skill will help reduce the amount of damage you take from enemies, even if you actually aren't using the skill, because of the base defense and HP gains you get from advancing the skill from Rank F to 1. You will be taking negligable damage a lot of the time when using Defense, unless you don't have any armor or shield on for whatever reason. Again, it helps when trying to solo content. So work on this when you can. Counter Attack definitely helps, because not only do you not take damage at all, you use your enemy's damage rates (as well as your own) against it. Early on, your enemy will be doing some serious damage to you because your defense isn't up to par yet. So this will help a lot early-game. You will often be using this alongside Defense and Windmill because both of these skills have cooldown timers. It's not fun being caught when your defensive skills are all on cooldown timers, but usually, one of the 3 skills aren't on cooldown, so you should be fine. Having all 3 defensive skills I mentioned at r1 will help a lot when soloing content. You can also get Dex from advancing this skill, so if you plan on being an Archer, this skill will most likely be a next-to-top priority for you. Assault Slash is a very good skill, because it opens the door for very many combo opportunities later on. It knocks the opponent away from you, or on its back in front of you. This also buys you time for what you want to do. This becomes a very important skill later on when you decide to go with other skillsets, because you can decide to switch to another weapon and launch a chaincast firebolt at the enemy if you so wish to, or start a chain with your FIghter skills. But for right now, this is the skill that ends your combo, so make sure this skill does as much damage as it can. One thing I will warn you about though. If you assault slash an enemy, and knock it on its back right in front of you, DO NOT ATTACK IT IMMEDIATELY AT ALL. You're looking at a nasty surprise attack if you do. Sword Mastery increases the amount of damage you do to your enemies with your sword of choice, as well as your balance with said weapon. I could very easily put all 3 weapon masteries on here, but I feel Sword Mastery is the most important, mainly because your dex isn't so hot, especially when starting out, so your balance will be absolute garbage. And heaven forbid if you decide to upgrade Heavy Armor Mastery. Also, some of the best weapons you can have access to have REALLY low balance, either by base stats or after upgrades. If you can have 50-55% balance on your character stat screen with said weapon, though, you should be just fine. But any lower and you may want to consider using a weapon with higher balance, at least until you become strong enough where balance doesn't matter too much. The main draw of Sword Mastery is not only to do higher damage with your weapons (which is 99% of the time going to be Broad Swords anyway for a while) but to mitigate the really meagerly low balance your character WILL have for a while. Bash is one of the newest entries to the skillset, and now one of the newest entries to this list. What Bash does is puts the enemy into, pretty much, a stunlock effect, especially in higher ranks. It's kinda tricky to use at first, but once you get used to using it, you'll be wanting to use it every opportunity to get. If gone on for long enough, it can outdamage Smash especially in damage per second, so if you're looking for other high-end damage options, this one is the one to go to. This skill only works when you have a "Close Combat" type of weapon, however. How you can figure that out will be easy: If you have a sword (that isn't a wooden sword or rapier), a blunt weapon, or an axe weapon, you can use this skill. Four of these skills are relatively easy to train, very little grinding involved, so there shouldn't really be much of an issue when training them. You can train Counter Attack, Assault Slash, and Defense virtually anywhere, but Sword Mastery, you'll want to head into the bear fields in Dunbarton, as Sword Mastery does require you to be aware of your Combat Power, as I previously explained in the Windmill section. As for Bash, it does take relatively longer than the other skills, but the payoff is well worth it. However, you will most likely want enemy mobs with either higher amounts of HP or a large group of mobs, so bear fields or Shadow Cast City, the judgment is up to you on where you want to go to train Bash.


    Combat Mastery.

    You can feel free to finally start working on this after you've got all the other skills I previously mentioned up from Rank F to 1. The reason why I suggested working on this a lot later on and not sooner, is because it drastically increases your Combat Power when you get it to higher ranks. And it really bites to have to work on Windmill when your target enemies are substantially stronger, and aren't so much in a pack. But that aside, it is important to get Combat Mastery to r1 once you got all the other previously mentioned skills out of the way.

    Combat Mastery increases your HP by a truckload, gives you massive amounts of Strength, and increases your base max damage, critical rates, and balance upon each rank. This is an all-around boosting skill. Not only will you be tanking more hits than usual, but you'll also be dealing a lot more damage consistently. So advancing this from Rank F to Rank 1 is essential.

    It's not too hard of a skill to train up, so thankfully, there's that. It's basically the same as the Sword Mastery training, just go to the bear fields in Dunbarton, and fight the stronger enemies there, as it does require you to be aware of your Combat Power as well.

    Humans:

    Elves:


    Giants:

    Final Hit, Charge, Axe Mastery, Blunt Mastery, Evasion, Berserk, Doppelganger, Taunt, Wind Guard, Stomp, Throwing Attack, Dual Wield Mastery, Rage Impact

    These skills all can be helpful in some ways, and most of them carve a niche in combat, but they should all be ranked last in priority.
    Axe Mastery can help with its massive critical increase and armor piercing increases, and Blunt Mastery helps with damage later on, as Blunts are generally good all-around weapons for higher leveled players (especially Maces and Warhammers), but your dex will often be too low to take advantage of either of them. The training is roughly the same as Sword Mastery and Combat Mastery, so again, head to the bear fields in Dunbarton to train these. Dual Wield Mastery can definitely help in the same vein as Axe Mastery would, as it gives you extra additional max damage when dual-wielding swords (humans) or blunts (giants). And while that is nice, it does require you to have two weapons equipped at once, so it's your judgment whether or not you want to go with that. If you do train this, you might as well train this alongside Final Hit. It's not a difficult skill to train, just head into bear fields and/or Shadow Cast City and you can get it ranked relatively quickly. Keep in mind Elves can not dual-wield, so they can't get this skill. Rage Impact is a relatively useful support skill. It will never do much in terms of damage, but it will stun the enemies long enough for you to escape from them and give you some breathing room. (or obliterate them with Smash/Bash, whichever works!) But while it is a useful support skill, training it is a downright nightmare. It's one of the grindiest skills in the game, worse than even Windmill! It's not mandatory to train this all the way to r1, but at least it is a nice skill to have off-hand. Just remember you can only use this skill if you have a sword (that's not a wooden sword or rapier), blunt, or an axe, so pretty much close combat weapons. There is no best way to train this, except maybe raccoons in Dugald Aisle or Foxes in Tir Chonail, or barrier spikes in Provocation Basic. Charge gives you some strength in the later ranks, and it is an out against Archers should you struggle against those. It also lets you get in a quick attack when necessary. You can get this skill by completing a rafting quest in Courcle. You can only use this skill with a shield, which is why I have this skill a little lower on the priorities. That, and you won't want to rank this skill past Rank 5, because the training is ridiculous. You can complete this skill's training much easier in Martial Arts Competition, and you need to be a high-end player to be able to do those. So most of the time, its going to be a grindfest getting this skill from 5 to 1. Most of the training involves arrows, so heading to Barri Dungeon (again) will help the training. Evasion allows you to dodge magic bolts, most basic alchemy attacks, and arrows. But since Charge does a much better job against arrows, It's only real use is against magic and alchemy, unless Charge is on cooldown. You can only train Evasion on specific types of attacks, so Barri Dungeon (Normal) will help a lot for a while until you start needing Alchemy attacks. In which case, you'll want to go to the Shadow Mission "Dorren's Request" (Basic) for a while in Tailteann. Note that you do not need to complete the mission, just fight enemies there. Also, Evasion is capped at r6, and doesn't generally give a lot of Talent EXP, so it is low on the priority list as far as training skills go.
    Final Hit, Berserk, and Doppelganger aren't really super needed at any given point, and is only there just to pad your damage stats and help get your Warrior Talent up a lot more quicker. (in Final Hit's case, not so much Berserk and Doppelganger)
    Final Hit gives a boatload of Talent EXP and Strength, so if you're going to be working on these set of late-ranking skills, you should be working on this one first. You can get this skill by completing the Final Hit quest located here: http://wiki.mabinogiworld.com/view/Final_Hit#Obtaining_the_Skill
    The concept of this skill is simple. Dual-wield your Broad Swords and go gung-ho on a group of enemies until they are dead. Make sure to be careful not to aggro multiple enemies, make sure to concentrate on one enemy until its dead and not spread your damage against a group of enemies, and especially make sure not to attack an enemy with Counter Attack loaded as it WILL delay the timer on the skill. And speaking of massive cooldown, this skill is frustrating to rank because of that cooldown. If you're a patient person like me, it won't be so much of an problem, but for others, it becomes a peeve. So make sure you get as much of your training as you possibly can before the skill ends. And if the cooldown issues aren't enough, you need to be aware of your CP to get your training done, just like windmill, combat mastery, weapon masteries, etc. The Tara Shadow Mission, "Shadow Cast City", will be your best friend, as there will be five enemies of varying CP levels depending on what kind of Bone enemies they are. Berserk gives no Talent EXP and is only good for padding your Strength stats. You can get this skill by getting Apprentice Slayer hybrid talent. You'd have to work on Lances to get this skill, which is why I'm ranking this as a last priority to work on. It has absolutely no practical use in battle. The concept is there, basically sacrifice all of your survivability for inability of being knocked back and much higher damage output. It sounds cool in theory, but in practicality, it's far from it. There's absolutely no reason to drop ALL of your defense and protection even if it means having extra strength and not being stunned. I'd only suggest advancing this if you are desperate for more Strength. But if you do want to work on it, I suggest going to Shadow Cast City to train it, as, again, it is a skill that requires you to be aware of your CP, and you need multiple mobs of certain levels to rank the skill.
      Doppelganger is probably the most useful out of these 3 skills. You can get this skill by getting Apprentice Vagabond hybrid talent. You'd have to work on Adventurer talent to get this skill, which is why I'm ranking this as a last priority to work on. It has a relatively high damage multiplier due to it being a 3-5 hit combo, can never be blocked, and bypasses Counter Attack, as well as stops an enemy's attack from hitting you. As well, it can be considered an attack from a range. However, the drawback with this skill is, you need to kill 5 enemies before being able to use this skill, which can be a drag when trying to train it. I suggest going to the bear fields in Dunbarton to get your training for this skill done. It is a fairly useful skill though, so you can feel free to train and use it after you get Master Warrior. Lastly, Giant's skills. Taunt, Wind Guard, Stomp, and Throwing Attack. I've never used a Giant, so I have no experience or useful advice with any of these skills. But from what I have heard from other high-end pure Giant mains, they are all filler skills. They aren't needed in any way, shape, form, or order. Heck, some of them are entirely useless and outclassed by other skills, too. So don't fret on having to train them. I also have no idea what's a good way to train them, either, so someone else will have to inform me on that either in private or on a reply to this here, so I'll edit them in. I have heard that Throwing Attack has gotten buffed significantly, so it is worth using, but I still have no way of guiding you on how to train that. Your best bet is to ask a fellow Giant player themselves the best way to go about it.

    Chapter 4: Magic Numbers
    So you're getting pretty far in training your skills, so what's the best way to gauge how much further you have to go to a certain talent rank? What's the best way to gauge your progress?

    There's only 2 ranks to shoot for, in my honest opinion. Expert (Lv11 Talent) and Master.
    You can easily tell you're an Expert talent simply by just looking at your talent Icon and see that it has gold outlines.

    An example being this: 

    If you see this, you can already access Hard Mode Shadow Missions, which is where you can finally get the biggest bang of your EXP and Gold with no restrictions whatsoever. You can get WAY more EXP and Gold from Elite Missions, but good luck finding Elite Passes for those. >.>

    As much as it may be tempting to stop at Expert Talent, I honestly suggest going all the way to Master Talent. That way, you can access lord missions, AND, you can be able to equip Demonic weapons. Demonic Weapons tend to be the cream of the crop as far as stats are concerned, and some are considered the absolute best weapons you can get, coming unmatched to other weapons you can commonly see being sold in shops. But I wouldn't worry too much about those just yet, as they are generally very pricy to buy off of other players, and very pricy to maintain. (Very high repair bills too!) But I'll go more into that later. I'll tell you more of what you need to know about now: Your magic numbers.

    Magic numbers is a term I kind of made up myself, really. It's basically the ranks of your skills that are needed to be at a certain Talent rank. Since we're working on Close Combat first and foremost, I'll lay out what you need. You need 926,000 Talent EXP to be at Expert, and 2,046,000 to be at Master. If you are confused on where you are at, consult this table located here: http://wiki.mabinogiworld.com/view/Talent#Talent_Levels

    I'll be listing the rank of skills needed to be at Expert and Master. If I didn't list any skills, just assume they are at rF.

    Expert Warrior:
    Humans:
    Windmill: r1
    Smash: r1
    Sword Mastery: r1
    Defense: r1

    Elves:
    Windmill: r1
    Smash: r1

    Giants:
    Windmill: r1
    Smash: r1
    Assault Slash: r1
    Defense: r1
    Counter: r1

    Master Warrior:

    Humans:
    r1 Smash
    r1 Windmill
    r1 Counter
    r1 Sword Mastery
    r1 Assault Slash
    r1 Defense
    r1 Light Armor Mastery
    r1 Shield Mastery
    r1 Combat Mastery
    r1 Critical Hit
    r1 Final Hit

    Elves:
    r1 Smash
    r1 Windmill
    r1 Counter
    r1 Sword Mastery
    r1 Assault Slash
    r1 Defense
    r1 Light Armor Mastery
    r1 Shield Mastery
    r1 Combat Mastery
    r1 Critical Hit
    rE Charge

    Giants:
    r1 Smash
    r1 Windmill
    r1 Counter
    r1 Sword Mastery
    r1 Assault Slash
    r1 Defense
    r1 Light Armor Mastery
    r1 Shield Mastery
    r1 Combat Mastery
    r1 Critical Hit
    r1 Blunt Mastery
    r1 Axe Mastery
    r5 Charge
    rE Evasion

    Those are your magic numbers. Those are your minimum ranks to get to Expert and Master talent ranks.
    Chapter 5: Equipment
    Equipment is a large factor in how well you fight. And I'm not talking about reforges and enchants either, I'm talking about just clean base stats each weapon has, and what type it is. Since your dex at this point in time isn't so hot, I'll hook you up with a sword that you'll be using a lot.

    Broadsword. This thing will carry you through most of your low-level times. It won't be outclassed by anything until you manage a decent dex and decent budget to get something better. It has decent crit, very high max attack, and although it does have low balance, your sword mastery and combat mastery will be more than enough to keep your character balance at around 55+. I suggest getting 2 of these. Not only because you might need a spare one, but because you'll be using this to rank Final Hit eventually. By far the best part about this sword is, it's one of the cheapest weapons you can find both repair-wise and base price. You can upgrade this in a variety of different ways, but there is one upgrade path I highly suggest taking.

    Broadsword Upgrades:
    1. Ranald's Broad Sword Enhancement (Upgrade at Ranald in Tir)
    2. Tempering 2 (Upgrade at Ferghus in Tir)
    3. Tempering 3 (Upgrade at Ferghus in Tir)
    4. Nerys' Broad Sword Modification (Upgrade at Nerys in Dunbarton)
    5. Nerys' Broad Sword Modification (Upgrade at Nerys in Dunbarton)


    Kite Shield, Beholder's Shield, Adventurer's Targe Shield, or Vales Shield. You can get the Kite Shield by buying it from Nerys for 60,000 gold, which is a pretty hefty price for a beginner. You could get it from another player for far cheaper (or they could just give it to you, i mean it's just a flipping kite shield >.> ), or you could get them from random drops from Int/Adv Shadow Mission enemies. If you can find a Beholder's Shield for about 50k off another player, that'd be great. If you are a Giant, Vales Shield is pretty much your best option. Failing all of that, you could just do Generation 1 and get your shield there. If you do get Adventurer's Targe Shield, you can't upgrade it, but if you get the Kite Shield, Vales, or Beholder's instead, there's one path you should consider.

    Beholder's Shield Upgrades:
    1. Beholder's Shield Special Upgrade 1 (Upgrade at Nerys in Dunbarton)
    2. Beholder's Shield Special Upgrade 1 (Upgrade at Nerys in Dunbarton)
    3. Beholder's Shield Special Upgrade 1 (Upgrade at Nerys in Dunbarton)

    Kite Shield Upgrades:
    1. Kite Shield Special Upgrade 1 (Upgrade at Nerys in Dunbarton)
    2. Kite Shield Special Upgrade 1 (Upgrade at Nerys in Dunbarton)

    Vales Shield Upgrades:
    1. Vales Shield Special Upgrade 1 (Upgrade at Taunes in Vales)
    2. Vales Shield Special Upgrade 1 (Upgrade at Taunes in Vales)



    Linen Cuirass, Pirta Leather Armor, and Adventurer's Crux Armor. You can find the Cuirass for 16k by buying it from Nerys, or 15k if you buy it from Elen in Bangor. If you're a Giant, your only option is Pirta Leather Armor for 22k by buying it from Taunes in Vales. Failing all of this, you can do your Generation 1 quests to get the Adventurer's Crux Armor. This will allow you to take a lot more hits than usual, as the damage reduction will come in handy. You can't upgrade the Adventurer's Crux Armor, but you can upgrade the other armors. Keep in mind, armor upgrades are VERY pricey.

    Armor Upgrades:
    1. Surface Enhancement 2 (Upgrade at Nicca in Port Qilla)
    2. Surface Enhancement 3 (Upgrade at Nicca in Port Qilla)
    3. Surface Enhancement 3 (Upgrade at Nicca in Port Qilla)
    4. Nicca's Light Armor Upgrade (Upgrade at Nicca in Port Qilla)


    Tail Cap. This one is completely optional. But if you can find one with the "Stiff" enchant on it, by all means go and get it. These are everywhere, and they are hard to miss. These don't have any upgrades, so don't worry about upgrading them.

    For legwear and handwear, there aren't any recommendations. If you can find it for cheap, and it's effective, go ahead and get it.

    Chapter 6: Generation 2 And/Or 3

    You have your gear (or at least most of your gear), you ranked up a lot of your most important skills. Now it's time to get something that'll be a huge clutch help for you right now and years down the road: Getting your Transformation.

    Now, whether you want Dark Knight or Paladin is entirely down to preference. I personally prefer Paladin because I don't get my health drained if I let my trans go for too long, plus my stat gains are more consistent (while DKs can have a higher ceiling but have erratic rolls at times).

    But regardless, contrary to popular belief, you do not HAVE to complete Generation 1 to complete Generation 2 and 3. You can just skip Generation 1 completely by just getting to total level 100. You can easily do that in 2-5 days by leveling up a bunch and rebirthing each day, so don't sweat it!

    If you want just Paladin, you'll only be completing Generation 2. If you want Dark Knight, you'll have to complete Generation 2 AND 3. If you're an Elf or Giant, you'll only be doing Generation 2 because you don't have any choice in what you'll become. You'll find all the details about generation 2 and 3 here:

    http://wiki.mabinogiworld.com/view/Generation_2
    http://wiki.mabinogiworld.com/view/Generation_3:_Dark_Knight


    Chapter 7: Other Helpful Tips
    Do NOT repair at Ferghus, Elen, and Colm, ever. While they have the lowest repair bills, they have the lowest repair rates for weapons and armor, and will hurt you more than help you. However, do not repair at Edern and Granat just yet, because their repair bills will overwhelm your budget. Your best bet is to just repair at Nerys (Dunbarton), Nicca (Port Qilla), Meles (Filia), Taunes (Vales), Andras (Tailteann), and Osla (Emain Macha) until you can sustain a solid budget. You will get Beginner Shadow Crystals while you are under total 1000. MAKE USE OF THEM. You'll be forced to buy shadow crystals once you're past total 1000. On the subject of Shadow Crystals, once you've worked up enough money (at least 500k gold), and you're strong enough, buy 5 Potent Shadow Crystals, head to Tailteann's "Defeat Fomor Commander II" on Hard (one of Tail's easiest SMs), and complete it 5 times, each with the potent shadow crystal. You most likely paid 300k for those 5 shadow crystals, less if you bought them during when gachapons are handing them out like candy, and you earned 438k from the missions, not including the gold you picked up from the enemies, or the tidal wave cylinders you may have found at the endchest you might sell for 200k. Do the math. :D If you're strong enough, I suggest getting Saga I done. All of the episodes. If you complete Saga I entirely on your character, you will get yourself a Battle Pegasus, which is a pet you can summon for a large inventory and an entry AoE attack. AoE pets are hard to find without spending a boatload of money on NX, and you are able to get 8 of them at most, so maximize the amount you can get. :D On the subject of Pets, before you even try to get Saga I done, you should get your beginner Horse and Eagle pets. While they don't have any inventory space, you have mount pets that can fly you somewhere, and hitch a ride for some faster than you would by foot. They can also act as an alternate target when you enter shadow missions, do Generation Quests, or do Saga I. You can get them by completing your beginner quests.
    http://wiki.mabinogiworld.com/view/Beginner_Quests_(Human_Uladh)#Former_Beginner_Quests
    These quests in specific.
    That's about all I can help with. Hopefully this guide helps someone. Everything I have outlined here has helped others, including people who still play today.
  22. Upvote
    👑opalthira got a reaction from 🌟Yasuno in Lucas Graham - 7 Years (Request)   
    Could always play it on Piano?

    I tried it with 3ml seems it might be too low in octave maybe.

    (Can always fix it with notepad, If we are allowed?)
  23. Upvote
    👑opalthira reacted to 🎶Alynnia in B>Laighlinne Harp   
    I know there's someone willing to sell me this lovely harp~
    For now i can offer 15-20m at that range. ^^;
  24. Upvote
    👑opalthira got a reaction from 🌟Yasuno in B>Morning Glory Piano   
    I got a basic piano for 5mil and then used the Coupon on it.
  25. Upvote
    👑opalthira got a reaction from 🌟Yasuno in Unable to log into Mabinogi?   
    Update: I am now able to log in. Try to see if you can as well
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